#include "pc/rom_assets.h" // 0x06052698 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06052698, 0x00188440, 199722, 0x000527e8, 1248); // 0x06052B78 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06052B78, 0x00188440, 199722, 0x00052cc8, 540); // 0x06052D94 static const struct Animation bowser_seg6_anim_06052D94 = { 0, 0, 0, 0, 0x13, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06052B78), bowser_seg6_animvalue_06052698, bowser_seg6_animindex_06052B78, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06052698), ANIM_FIELD_LENGTH(bowser_seg6_animindex_06052B78), };