#include "pc/rom_assets.h" // 0x0605599C ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0605599C, 0x00188440, 199722, 0x00055aec, 3004); // 0x06056558 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06056558, 0x00188440, 199722, 0x000566a8, 540); // 0x06056774 static const struct Animation bowser_seg6_anim_06056774 = { 0, 0, 0, 0, 0x2D, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06056558), bowser_seg6_animvalue_0605599C, bowser_seg6_animindex_06056558, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0605599C), ANIM_FIELD_LENGTH(bowser_seg6_animindex_06056558), };