#include "pc/rom_assets.h" // 0x05004038 ROM_ASSET_LOAD_ANIM(bully_seg5_animvalue_05004038, 0x00132c60, 7692, 0x00004038, 452); // 0x050041FC ROM_ASSET_LOAD_ANIM(bully_seg5_animindex_050041FC, 0x00132c60, 7692, 0x000041fc, 168); // 0x050042A4 static const struct Animation bully_seg5_anim_050042A4 = { 0, 0, 0, 0, 0x16, ANIMINDEX_NUMPARTS(bully_seg5_animindex_050041FC), bully_seg5_animvalue_05004038, bully_seg5_animindex_050041FC, 0, ANIM_FIELD_LENGTH(bully_seg5_animvalue_05004038), ANIM_FIELD_LENGTH(bully_seg5_animindex_050041FC), };