#include "pc/rom_assets.h" // 0x050043F0 ROM_ASSET_LOAD_ANIM(bully_seg5_animvalue_050043F0, 0x00132c60, 7692, 0x000043f0, 256); // 0x050044F0 ROM_ASSET_LOAD_ANIM(bully_seg5_animindex_050044F0, 0x00132c60, 7692, 0x000044f0, 168); // 0x05004598 static const struct Animation bully_seg5_anim_05004598 = { 0, 0, 0, 0, 0x18, ANIMINDEX_NUMPARTS(bully_seg5_animindex_050044F0), bully_seg5_animvalue_050043F0, bully_seg5_animindex_050044F0, 0, ANIM_FIELD_LENGTH(bully_seg5_animvalue_050043F0), ANIM_FIELD_LENGTH(bully_seg5_animindex_050044F0), };