#include "pc/rom_assets.h" // Cannon Base // 0x08004988 static const Lights1 cannon_base_seg8_lights_08004988 = gdSPDefLights1( 0x4c, 0x4c, 0x4c, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x080049A0 static const Lights1 cannon_base_seg8_lights_080049A0 = gdSPDefLights1( 0x0e, 0x10, 0x4c, 0x30, 0x37, 0xff, 0x28, 0x28, 0x28 ); // 0x080049B8 ROM_ASSET_LOAD_TEXTURE(cannon_base_seg8_texture_080049B8, "actors/cannon_base/cannon_base.rgba16.inc.c", 0x001f2200, 59076, 0x000049b8, 2048); // 0x080051B8 ROM_ASSET_LOAD_VTX(cannon_base_seg8_vertex_080051B8, 0x001f2200, 59076, 0x000051b8, 192); // 0x08005278 ROM_ASSET_LOAD_VTX(cannon_base_seg8_vertex_08005278, 0x001f2200, 59076, 0x00005278, 256); // 0x08005378 ROM_ASSET_LOAD_VTX(cannon_base_seg8_vertex_08005378, 0x001f2200, 59076, 0x00005378, 240); // 0x08005468 ROM_ASSET_LOAD_VTX(cannon_base_seg8_vertex_08005468, 0x001f2200, 59076, 0x00005468, 240); // 0x08005558 ROM_ASSET_LOAD_VTX(cannon_base_seg8_vertex_08005558, 0x001f2200, 59076, 0x00005558, 256); // 0x08005658 - 0x080056D0 const Gfx cannon_base_seg8_dl_08005658[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cannon_base_seg8_texture_080049B8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&cannon_base_seg8_lights_08004988.l, 1), gsSPLight(&cannon_base_seg8_lights_08004988.a, 2), gsSPVertex(cannon_base_seg8_vertex_080051B8, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0), gsSP2Triangles( 0, 2, 5, 0x0, 0, 5, 3, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 10, 0x0), gsSP2Triangles( 6, 10, 11, 0x0, 6, 11, 7, 0x0), gsSPEndDisplayList(), }; // 0x080056D0 - 0x080057F8 const Gfx cannon_base_seg8_dl_080056D0[] = { gsSPLight(&cannon_base_seg8_lights_080049A0.l, 1), gsSPLight(&cannon_base_seg8_lights_080049A0.a, 2), gsSPVertex(cannon_base_seg8_vertex_08005278, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 11, 0x0, 7, 12, 10, 0x0), gsSP2Triangles( 7, 9, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(cannon_base_seg8_vertex_08005378, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(cannon_base_seg8_vertex_08005468, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 3, 13, 4, 0x0), gsSP1Triangle(10, 12, 14, 0x0), gsSPVertex(cannon_base_seg8_vertex_08005558, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPEndDisplayList(), }; // 0x080057F8 - 0x08005870 const Gfx cannon_base_seg8_dl_080057F8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(cannon_base_seg8_dl_08005658), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(cannon_base_seg8_dl_080056D0), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };