#include "pc/rom_assets.h" // Capswitch ROM_ASSET_LOAD_COLLISION(capswitch_collision_050033D0, 0x00165a50, 4471, 0x000033d0, 120); ROM_ASSET_LOAD_COLLISION(capswitch_collision_05003448, 0x00165a50, 4471, 0x00003448, 120);