#include "pc/rom_assets.h" // Chain Ball // 0x06020AA0 ROM_ASSET_LOAD_VTX(chain_ball_seg6_vertex_06020AA0, 0x001c4230, 80474, 0x00020aa0, 64); // align? binid? UNUSED static const u64 chain_ball_unused_1 = 0; // 0x06020AE8 ROM_ASSET_LOAD_TEXTURE(chain_ball_seg6_texture_06020AE8, "actors/chain_ball/chain_ball.rgba16.inc.c", 0x001c4230, 80474, 0x00020ae8, 2048); // 0x060212E8 - 0x06021380 const Gfx chain_ball_seg6_dl_060212E8[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsDPLoadTextureBlock(chain_ball_seg6_texture_06020AE8, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPVertex(chain_ball_seg6_vertex_06020AA0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };