#include "pc/rom_assets.h" // Chair // Unreferenced light group UNUSED static const Lights1 chair_lights_unused = gdSPDefLights1( 0x19, 0x0d, 0x06, 0x64, 0x36, 0x1a, 0x28, 0x28, 0x28 ); // 0x05003060 ROM_ASSET_LOAD_TEXTURE(chair_seg5_texture_05003060, "actors/chair/chair_front.rgba16.inc.c", 0x00166c60, 26968, 0x00003060, 2048); // 0x05003860 ROM_ASSET_LOAD_TEXTURE(chair_seg5_texture_05003860, "actors/chair/chair_leg.rgba16.inc.c", 0x00166c60, 26968, 0x00003860, 2048); // 0x05004060 ROM_ASSET_LOAD_TEXTURE(chair_seg5_texture_05004060, "actors/chair/chair_bottom.rgba16.inc.c", 0x00166c60, 26968, 0x00004060, 1024); // unreferenced // 0x05004460 ROM_ASSET_LOAD_TEXTURE(chair_seg5_texture_05004460, "actors/chair/chair_surface_unused.rgba16.inc.c", 0x00166c60, 26968, 0x00004460, 2048); // 0x05004C60 static const Lights1 chair_seg5_lights_05004C60 = gdSPDefLights1( 0x47, 0x47, 0x47, 0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28 ); // 0x05004C78 ROM_ASSET_LOAD_VTX(chair_seg5_vertex_05004C78, 0x00166c60, 26968, 0x00004c78, 256); // 0x05004D78 ROM_ASSET_LOAD_VTX(chair_seg5_vertex_05004D78, 0x00166c60, 26968, 0x00004d78, 192); // 0x05004E38 - 0x05004EE8 const Gfx chair_seg5_dl_05004E38[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chair_seg5_texture_05003060), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&chair_seg5_lights_05004C60.l, 1), gsSPLight(&chair_seg5_lights_05004C60.a, 2), gsSPVertex(chair_seg5_vertex_05004C78, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 11, 13, 12, 0x0), gsSP2Triangles( 1, 14, 2, 0x0, 15, 7, 9, 0x0), gsSPVertex(chair_seg5_vertex_05004D78, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0), gsSP2Triangles( 4, 0, 2, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 8, 5, 7, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x05004EE8 - 0x05004F58 const Gfx chair_seg5_dl_05004EE8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(chair_seg5_dl_05004E38), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x05004F58 static const Lights1 chair_seg5_lights_05004F58 = gdSPDefLights1( 0x47, 0x47, 0x47, 0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28 ); // 0x05004F70 ROM_ASSET_LOAD_VTX(chair_seg5_vertex_05004F70, 0x00166c60, 26968, 0x00004f70, 256); // 0x05005070 ROM_ASSET_LOAD_VTX(chair_seg5_vertex_05005070, 0x00166c60, 26968, 0x00005070, 128); // 0x050050F0 - 0x05005190 const Gfx chair_seg5_dl_050050F0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chair_seg5_texture_05004060), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPLight(&chair_seg5_lights_05004F58.l, 1), gsSPLight(&chair_seg5_lights_05004F58.a, 2), gsSPVertex(chair_seg5_vertex_05004F70, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 14, 12, 0x0, 0, 15, 1, 0x0), gsSPVertex(chair_seg5_vertex_05005070, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x05005190 - 0x05005200 const Gfx chair_seg5_dl_05005190[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(chair_seg5_dl_050050F0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x05005200 static const Lights1 chair_seg5_lights_05005200 = gdSPDefLights1( 0x47, 0x47, 0x47, 0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28 ); // 0x05005218 ROM_ASSET_LOAD_VTX(chair_seg5_vertex_05005218, 0x00166c60, 26968, 0x00005218, 240); // 0x05005308 ROM_ASSET_LOAD_VTX(chair_seg5_vertex_05005308, 0x00166c60, 26968, 0x00005308, 112); // 0x05005378 - 0x05005408 const Gfx chair_seg5_dl_05005378[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chair_seg5_texture_05003860), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&chair_seg5_lights_05005200.l, 1), gsSPLight(&chair_seg5_lights_05005200.a, 2), gsSPVertex(chair_seg5_vertex_05005218, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(chair_seg5_vertex_05005308, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP1Triangle( 4, 5, 6, 0x0), gsSPEndDisplayList(), }; // 0x05005408 - 0x05005478 const Gfx chair_seg5_dl_05005408[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(chair_seg5_dl_05005378), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x05005478 static const Lights1 chair_seg5_lights_05005478 = gdSPDefLights1( 0x47, 0x47, 0x47, 0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28 ); // 0x05005490 ROM_ASSET_LOAD_VTX(chair_seg5_vertex_05005490, 0x00166c60, 26968, 0x00005490, 240); // 0x05005580 ROM_ASSET_LOAD_VTX(chair_seg5_vertex_05005580, 0x00166c60, 26968, 0x00005580, 112); // 0x050055F0 - 0x05005680 const Gfx chair_seg5_dl_050055F0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chair_seg5_texture_05003860), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&chair_seg5_lights_05005478.l, 1), gsSPLight(&chair_seg5_lights_05005478.a, 2), gsSPVertex(chair_seg5_vertex_05005490, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(chair_seg5_vertex_05005580, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP1Triangle( 4, 5, 6, 0x0), gsSPEndDisplayList(), }; // 0x05005680 - 0x050056F0 const Gfx chair_seg5_dl_05005680[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(chair_seg5_dl_050055F0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };