#include "pc/rom_assets.h" // 0x06003304 ROM_ASSET_LOAD_ANIM(chilly_chief_seg6_animvalue_06003304, 0x00132c60, 7692, 0x000042bc, 116); // 0x06003378 ROM_ASSET_LOAD_ANIM(chilly_chief_seg6_animindex_06003378, 0x00132c60, 7692, 0x00004330, 168); // 0x06003420 static const struct Animation chilly_chief_seg6_anim_06003420 = { 0, 0, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(chilly_chief_seg6_animindex_06003378), chilly_chief_seg6_animvalue_06003304, chilly_chief_seg6_animindex_06003378, 0, ANIM_FIELD_LENGTH(chilly_chief_seg6_animvalue_06003304), ANIM_FIELD_LENGTH(chilly_chief_seg6_animindex_06003378), };