#include "pc/rom_assets.h" // 0x0800AC18 ROM_ASSET_LOAD_ANIM(chuckya_seg8_animvalue_0800AC18, 0x001f2200, 59076, 0x0000ac18, 476); // 0x0800ADF4 ROM_ASSET_LOAD_ANIM(chuckya_seg8_animindex_0800ADF4, 0x001f2200, 59076, 0x0000adf4, 372); // 0x0800AF68 static const struct Animation chuckya_seg8_anim_0800AF68 = { 0, 0, 0, 0, 0x12, ANIMINDEX_NUMPARTS(chuckya_seg8_animindex_0800ADF4), chuckya_seg8_animvalue_0800AC18, chuckya_seg8_animindex_0800ADF4, 0, ANIM_FIELD_LENGTH(chuckya_seg8_animvalue_0800AC18), ANIM_FIELD_LENGTH(chuckya_seg8_animindex_0800ADF4), };