#include "pc/rom_assets.h" // 0x050015D0 ROM_ASSET_LOAD_ANIM(clam_shell_seg5_animvalue_050015D0, 0x0013b910, 41727, 0x000015d0, 72); // 0x05001618 ROM_ASSET_LOAD_ANIM(clam_shell_seg5_animindex_05001618, 0x0013b910, 41727, 0x00001618, 60); // 0x05001654 static const struct Animation clam_shell_seg5_anim_05001654 = { 1, 0, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(clam_shell_seg5_animindex_05001618), clam_shell_seg5_animvalue_050015D0, clam_shell_seg5_animindex_05001618, 0, ANIM_FIELD_LENGTH(clam_shell_seg5_animvalue_050015D0), ANIM_FIELD_LENGTH(clam_shell_seg5_animindex_05001618), };