#include "pc/rom_assets.h" // 0x0500166C ROM_ASSET_LOAD_ANIM(clam_shell_seg5_animvalue_0500166C, 0x0013b910, 41727, 0x0000166c, 132); // 0x050016F0 ROM_ASSET_LOAD_ANIM(clam_shell_seg5_animindex_050016F0, 0x0013b910, 41727, 0x000016f0, 60); // 0x0500172C static const struct Animation clam_shell_seg5_anim_0500172C = { 1, 0, 0, 0, 0x3C, ANIMINDEX_NUMPARTS(clam_shell_seg5_animindex_050016F0), clam_shell_seg5_animvalue_0500166C, clam_shell_seg5_animindex_050016F0, 0, ANIM_FIELD_LENGTH(clam_shell_seg5_animvalue_0500166C), ANIM_FIELD_LENGTH(clam_shell_seg5_animindex_050016F0), };