#include "pc/rom_assets.h" // Dirt // 0x0302BD68 static const Lights1 dirt_seg3_lights_0302BD68 = gdSPDefLights1( 0x3f, 0x19, 0x19, 0xff, 0x64, 0x64, 0x28, 0x28, 0x28 ); // 0x0302BD80 static const Lights1 dirt_seg3_lights_0302BD80 = gdSPDefLights1( 0x19, 0x3f, 0x19, 0x64, 0xff, 0x64, 0x28, 0x28, 0x28 ); // 0x0302BD98 static const Lights1 dirt_seg3_lights_0302BD98 = gdSPDefLights1( 0x19, 0x19, 0x3f, 0x64, 0x64, 0xff, 0x28, 0x28, 0x28 ); // 0x0302BDB0 static const Lights1 dirt_seg3_lights_0302BDB0 = gdSPDefLights1( 0x3f, 0x3f, 0x19, 0xff, 0xff, 0x64, 0x28, 0x28, 0x28 ); // 0x0302BDC8 ROM_ASSET_LOAD_VTX(dirt_seg3_vertex_0302BDC8, 0x00201410, 96653, 0x0002bdc8, 48); // 0x0302BDF8 ROM_ASSET_LOAD_TEXTURE(dirt_seg3_texture_0302BDF8, "actors/dirt/dirt_particle.rgba16.inc.c", 0x00201410, 96653, 0x0002bdf8, 512); // 0x0302BFF8 - 0x0302C028 const Gfx dirt_seg3_dl_0302BFF8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dirt_seg3_texture_0302BDF8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), gsSPVertex(dirt_seg3_vertex_0302BDC8, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPEndDisplayList(), }; // 0x0302C028 - 0x0302C098 const Gfx dirt_seg3_dl_0302C028[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(dirt_seg3_dl_0302BFF8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; // 0x0302C098 ROM_ASSET_LOAD_VTX(dirt_seg3_vertex_0302C098, 0x00201410, 96653, 0x0002c098, 48); // 0x0302C0C8 ROM_ASSET_LOAD_VTX(dirt_seg3_vertex_0302C0C8, 0x00201410, 96653, 0x0002c0c8, 48); // 0x0302C0F8 ROM_ASSET_LOAD_VTX(dirt_seg3_vertex_0302C0F8, 0x00201410, 96653, 0x0002c0f8, 160); // 0x0302C198 ROM_ASSET_LOAD_VTX(dirt_seg3_vertex_0302C198, 0x00201410, 96653, 0x0002c198, 160); // 0x0302C238 - 0x0302C298 const Gfx dirt_seg3_dl_0302C238[] = { gsSPClearGeometryMode(G_CULL_BACK), gsSPVertex(dirt_seg3_vertex_0302C0F8, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0), gsSP2Triangles( 0, 5, 3, 0x0, 6, 7, 0, 0x0), gsSP2Triangles( 2, 8, 6, 0x0, 1, 9, 2, 0x0), gsSP2Triangles( 0, 3, 1, 0x0, 2, 6, 0, 0x0), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; // 0x0302C298 - 0x0302C2B8 const Gfx dirt_seg3_dl_0302C298[] = { gsSPLight(&dirt_seg3_lights_0302BD68.l, 1), gsSPLight(&dirt_seg3_lights_0302BD68.a, 2), gsSPDisplayList(dirt_seg3_dl_0302C238), gsSPEndDisplayList(), }; // 0x0302C2B8 - 0x0302C2D8 const Gfx dirt_seg3_dl_0302C2B8[] = { gsSPLight(&dirt_seg3_lights_0302BD80.l, 1), gsSPLight(&dirt_seg3_lights_0302BD80.a, 2), gsSPDisplayList(dirt_seg3_dl_0302C238), gsSPEndDisplayList(), }; // 0x0302C2D8 - 0x0302C2F8 const Gfx dirt_seg3_dl_0302C2D8[] = { gsSPLight(&dirt_seg3_lights_0302BD98.l, 1), gsSPLight(&dirt_seg3_lights_0302BD98.a, 2), gsSPDisplayList(dirt_seg3_dl_0302C238), gsSPEndDisplayList(), }; // 0x0302C2F8 - 0x0302C318 const Gfx dirt_seg3_dl_0302C2F8[] = { gsSPLight(&dirt_seg3_lights_0302BDB0.l, 1), gsSPLight(&dirt_seg3_lights_0302BDB0.a, 2), gsSPDisplayList(dirt_seg3_dl_0302C238), gsSPEndDisplayList(), }; // 0x0302C318 - 0x0302C378 const Gfx dirt_seg3_dl_0302C318[] = { gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPVertex(dirt_seg3_vertex_0302C198, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0), gsSP2Triangles( 0, 5, 3, 0x0, 6, 7, 0, 0x0), gsSP2Triangles( 2, 8, 6, 0x0, 1, 9, 2, 0x0), gsSP2Triangles( 0, 3, 1, 0x0, 2, 6, 0, 0x0), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), }; // 0x0302C378 - 0x0302C3B0 const Gfx dirt_seg3_dl_0302C378[] = { gsSPLight(&dirt_seg3_lights_0302BD68.l, 1), gsSPLight(&dirt_seg3_lights_0302BD68.a, 2), gsSPClearGeometryMode(G_CULL_BACK), gsSPVertex(dirt_seg3_vertex_0302C098, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; // 0x0302C3B0 - 0x0302C3E8 const Gfx dirt_seg3_dl_0302C3B0[] = { gsSPLight(&dirt_seg3_lights_0302BD80.l, 1), gsSPLight(&dirt_seg3_lights_0302BD80.a, 2), gsSPClearGeometryMode(G_CULL_BACK), gsSPVertex(dirt_seg3_vertex_0302C098, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; // 0x0302C3E8 - 0x0302C420 const Gfx dirt_seg3_dl_0302C3E8[] = { gsSPLight(&dirt_seg3_lights_0302BD98.l, 1), gsSPLight(&dirt_seg3_lights_0302BD98.a, 2), gsSPClearGeometryMode(G_CULL_BACK), gsSPVertex(dirt_seg3_vertex_0302C098, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; // 0x0302C420 - 0x0302C458 const Gfx dirt_seg3_dl_0302C420[] = { gsSPLight(&dirt_seg3_lights_0302BDB0.l, 1), gsSPLight(&dirt_seg3_lights_0302BDB0.a, 2), gsSPClearGeometryMode(G_CULL_BACK), gsSPVertex(dirt_seg3_vertex_0302C098, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; // 0x0302C458 - 0x0302C480 const Gfx dirt_seg3_dl_0302C458[] = { gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPVertex(dirt_seg3_vertex_0302C0C8, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };