#include "pc/rom_assets.h" // 0x030151C8 ROM_ASSET_LOAD_ANIM(door_seg3_animvalue_030151C8, 0x001c4230, 80474, 0x000071fe, 4); // 0x030151CC ROM_ASSET_LOAD_ANIM(door_seg3_animindex_030151CC, 0x00201410, 96653, 0x000151cc, 60); // 0x03015208 static const struct Animation door_seg3_anim_03015208 = { 0, 0, 0, 0, 0x50, ANIMINDEX_NUMPARTS(door_seg3_animindex_030151CC), door_seg3_animvalue_030151C8, door_seg3_animindex_030151CC, 0, ANIM_FIELD_LENGTH(door_seg3_animvalue_030151C8), ANIM_FIELD_LENGTH(door_seg3_animindex_030151CC), };