#include "pc/rom_assets.h" // Explosion // 0x030009C8 ROM_ASSET_LOAD_VTX(explosion_seg3_vertex_030009C8, 0x00201410, 96653, 0x000009c8, 64); // 0x03000A08 ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03000A08, "actors/explosion/explosion_0.rgba16.inc.c", 0x00201410, 96653, 0x00000a08, 2048); // 0x03001208 ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03001208, "actors/explosion/explosion_1.rgba16.inc.c", 0x00201410, 96653, 0x00001208, 2048); // 0x03001A08 ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03001A08, "actors/explosion/explosion_2.rgba16.inc.c", 0x00201410, 96653, 0x00001a08, 2048); // 0x03002208 ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03002208, "actors/explosion/explosion_3.rgba16.inc.c", 0x00201410, 96653, 0x00002208, 2048); // 0x03002A08 ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03002A08, "actors/explosion/explosion_4.rgba16.inc.c", 0x00201410, 96653, 0x00002a08, 2048); // 0x03003208 ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03003208, "actors/explosion/explosion_5.rgba16.inc.c", 0x00201410, 96653, 0x00003208, 2048); // 0x03003A08 ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03003A08, "actors/explosion/explosion_6.rgba16.inc.c", 0x00201410, 96653, 0x00003a08, 2048); // 0x03004208 - 0x03004298 const Gfx explosion_seg3_dl_03004208[] = { gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA), gsDPSetEnvColor(255, 255, 255, 150), gsSPClearGeometryMode(G_LIGHTING), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPVertex(explosion_seg3_vertex_030009C8, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsSPSetGeometryMode(G_LIGHTING), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x03004298 - 0x030042B0 const Gfx explosion_seg3_dl_03004298[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03000A08), gsSPBranchList(explosion_seg3_dl_03004208), }; // 0x030042B0 - 0x030042C8 const Gfx explosion_seg3_dl_030042B0[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001208), gsSPBranchList(explosion_seg3_dl_03004208), }; // 0x030042C8 - 0x030042E0 const Gfx explosion_seg3_dl_030042C8[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001A08), gsSPBranchList(explosion_seg3_dl_03004208), }; // 0x030042E0 - 0x030042F8 const Gfx explosion_seg3_dl_030042E0[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002208), gsSPBranchList(explosion_seg3_dl_03004208), }; // 0x030042F8 - 0x03004310 const Gfx explosion_seg3_dl_030042F8[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002A08), gsSPBranchList(explosion_seg3_dl_03004208), }; // 0x03004310 - 0x03004328 const Gfx explosion_seg3_dl_03004310[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003208), gsSPBranchList(explosion_seg3_dl_03004208), }; // 0x03004328 - 0x03004340 const Gfx explosion_seg3_dl_03004328[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003A08), gsSPBranchList(explosion_seg3_dl_03004208), };