#include "pc/rom_assets.h" // 0x05014F40 ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animvalue_05014F40, 0x0012a7e0, 32879, 0x00014f40, 268); // 0x0501504C ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animindex_0501504C, 0x0012a7e0, 32879, 0x0001504c, 204); // 0x05015118 static const struct Animation heave_ho_seg5_anim_05015118 = { 0, 0, 0, 0, 0x26, ANIMINDEX_NUMPARTS(heave_ho_seg5_animindex_0501504C), heave_ho_seg5_animvalue_05014F40, heave_ho_seg5_animindex_0501504C, 0, ANIM_FIELD_LENGTH(heave_ho_seg5_animvalue_05014F40), ANIM_FIELD_LENGTH(heave_ho_seg5_animindex_0501504C), };