#include "pc/rom_assets.h" // Impact Ring // 0x0601C9D0 ROM_ASSET_LOAD_VTX(impact_ring_seg6_vertex_0601C9D0, 0x00188440, 199722, 0x0001c9d0, 64); // 0x0601CA10 ROM_ASSET_LOAD_VTX(impact_ring_seg6_vertex_0601CA10, 0x00188440, 199722, 0x0001ca10, 64); // 0x0601CA50 ROM_ASSET_LOAD_TEXTURE(impact_ring_seg6_texture_0601CA50, "actors/impact_ring/impact_ring_left_side.ia16.inc.c", 0x00188440, 199722, 0x0001ca50, 4096); // 0x0601DA50 ROM_ASSET_LOAD_TEXTURE(impact_ring_seg6_texture_0601DA50, "actors/impact_ring/impact_ring_right_side.ia16.inc.c", 0x00188440, 199722, 0x0001da50, 4096); // 0x0601EA50 - 0x0601EA88 const Gfx impact_ring_seg6_dl_0601EA50[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, impact_ring_seg6_texture_0601CA50), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(impact_ring_seg6_vertex_0601C9D0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0601EA88 - 0x0601EAC0 const Gfx impact_ring_seg6_dl_0601EA88[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, impact_ring_seg6_texture_0601DA50), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(impact_ring_seg6_vertex_0601CA10, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0601EAC0 - 0x0601EB40 const Gfx impact_ring_seg6_dl_0601EAC0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIFADEA, G_CC_MODULATEIFADEA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(impact_ring_seg6_dl_0601EA50), gsSPDisplayList(impact_ring_seg6_dl_0601EA88), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), };