#include "pc/rom_assets.h" // 0x0500BE14 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500BE14, 0x00134d20, 26785, 0x0000be14, 804); // 0x0500C138 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500C138, 0x00134d20, 26785, 0x0000c138, 372); // 0x0500C2AC static const struct Animation king_bobomb_seg5_anim_0500C2AC = { 0, 0, 0, 0, 0x1D, ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500C138), king_bobomb_seg5_animvalue_0500BE14, king_bobomb_seg5_animindex_0500C138, 0, ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500BE14), ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500C138), };