#include "pc/rom_assets.h" // 0x0500C2C4 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500C2C4, 0x00134d20, 26785, 0x0000c2c4, 232); // 0x0500C3AC ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500C3AC, 0x00134d20, 26785, 0x0000c3ac, 372); // 0x0500C520 static const struct Animation king_bobomb_seg5_anim_0500C520 = { 0, 0, 0, 0, 0x08, ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500C3AC), king_bobomb_seg5_animvalue_0500C2C4, king_bobomb_seg5_animindex_0500C3AC, 0, ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500C2C4), ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500C3AC), };