#include "pc/rom_assets.h" // 0x0500D5C8 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500D5C8, 0x00134d20, 26785, 0x0000d5c8, 572); // 0x0500D804 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500D804, 0x00134d20, 26785, 0x0000d804, 372); // 0x0500D978 static const struct Animation king_bobomb_seg5_anim_0500D978 = { 0, 0, 0, 0, 0x10, ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500D804), king_bobomb_seg5_animvalue_0500D5C8, king_bobomb_seg5_animindex_0500D804, 0, ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500D5C8), ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500D804), };