#include "pc/rom_assets.h" // 0x05005E5C ROM_ASSET_LOAD_ANIM(klepto_seg5_animvalue_05005E5C, 0x00145e90, 48337, 0x00005e5c, 5588); // 0x05007430 ROM_ASSET_LOAD_ANIM(klepto_seg5_animindex_05007430, 0x00145e90, 48337, 0x00007430, 324); // 0x05007574 static const struct Animation klepto_seg5_anim_05007574 = { 1, 0, 1, 1, 0x3A, ANIMINDEX_NUMPARTS(klepto_seg5_animindex_05007430), klepto_seg5_animvalue_05005E5C, klepto_seg5_animindex_05007430, 0, ANIM_FIELD_LENGTH(klepto_seg5_animvalue_05005E5C), ANIM_FIELD_LENGTH(klepto_seg5_animindex_05007430), };