#include "pc/rom_assets.h" // 0x05008A30 ROM_ASSET_LOAD_ANIM(klepto_seg5_animvalue_05008A30, 0x00145e90, 48337, 0x00008a30, 368); // 0x05008BA0 ROM_ASSET_LOAD_ANIM(klepto_seg5_animindex_05008BA0, 0x00145e90, 48337, 0x00008ba0, 324); // 0x05008CE4 static const struct Animation klepto_seg5_anim_05008CE4 = { 1, 0, 0, 0, 0x08, ANIMINDEX_NUMPARTS(klepto_seg5_animindex_05008BA0), klepto_seg5_animvalue_05008A30, klepto_seg5_animindex_05008BA0, 0, ANIM_FIELD_LENGTH(klepto_seg5_animvalue_05008A30), ANIM_FIELD_LENGTH(klepto_seg5_animindex_05008BA0), };