#include "pc/rom_assets.h" // 0x0600CFD0 ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_0600CFD0, 0x001c4230, 80474, 0x0000cfd0, 1160); // 0x0600D458 ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_0600D458, 0x001c4230, 80474, 0x0000d458, 192); // 0x0600D518 static const struct Animation koopa_seg6_anim_0600D518 = { 0, 0, 0, 0, 0x16, ANIMINDEX_NUMPARTS(koopa_seg6_animindex_0600D458), koopa_seg6_animvalue_0600CFD0, koopa_seg6_animindex_0600D458, 0, ANIM_FIELD_LENGTH(koopa_seg6_animvalue_0600CFD0), ANIM_FIELD_LENGTH(koopa_seg6_animindex_0600D458), };