#include "pc/rom_assets.h" // 0x06010270 ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_06010270, 0x001c4230, 80474, 0x00010270, 772); // 0x06010574 ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_06010574, 0x001c4230, 80474, 0x00010574, 192); // 0x06010634 static const struct Animation koopa_seg6_anim_06010634 = { 0, 0, 0, 0, 0x0E, ANIMINDEX_NUMPARTS(koopa_seg6_animindex_06010574), koopa_seg6_animvalue_06010270, koopa_seg6_animindex_06010574, 0, ANIM_FIELD_LENGTH(koopa_seg6_animvalue_06010270), ANIM_FIELD_LENGTH(koopa_seg6_animindex_06010574), };