#include "pc/rom_assets.h" // 0x0601064C ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_0601064C, 0x001c4230, 80474, 0x0001064c, 1852); // 0x06010D88 ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_06010D88, 0x001c4230, 80474, 0x00010d88, 192); // 0x06010E48 static const struct Animation koopa_seg6_anim_06010E48 = { 0, 0, 0, 0, 0x22, ANIMINDEX_NUMPARTS(koopa_seg6_animindex_06010D88), koopa_seg6_animvalue_0601064C, koopa_seg6_animindex_06010D88, 0, ANIM_FIELD_LENGTH(koopa_seg6_animvalue_0601064C), ANIM_FIELD_LENGTH(koopa_seg6_animindex_06010D88), };