#include "pc/rom_assets.h" // 0x06010E60 ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_06010E60, 0x001c4230, 80474, 0x00010e60, 440); // 0x06011018 ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_06011018, 0x001c4230, 80474, 0x00011018, 192); // 0x060110D8 static const struct Animation koopa_seg6_anim_060110D8 = { 0, 0, 0, 0, 0x08, ANIMINDEX_NUMPARTS(koopa_seg6_animindex_06011018), koopa_seg6_animvalue_06010E60, koopa_seg6_animindex_06011018, 0, ANIM_FIELD_LENGTH(koopa_seg6_animvalue_06010E60), ANIM_FIELD_LENGTH(koopa_seg6_animindex_06011018), };