#include "pc/rom_assets.h" // 0x05013EF4 ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animvalue_05013EF4, 0x00180bb0, 29674, 0x00013ef4, 392); // 0x0501407C ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animindex_0501407C, 0x00180bb0, 29674, 0x0001407c, 108); // 0x050140E8 static const struct Animation lakitu_enemy_seg5_anim_050140E8 = { 0, 0, 0, 0, 0x3C, ANIMINDEX_NUMPARTS(lakitu_enemy_seg5_animindex_0501407C), lakitu_enemy_seg5_animvalue_05013EF4, lakitu_enemy_seg5_animindex_0501407C, 0, ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animvalue_05013EF4), ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animindex_0501407C), };