#include "pc/rom_assets.h" // 0x050142F8 ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animvalue_050142F8, 0x00180bb0, 29674, 0x000142f8, 344); // 0x05014450 ROM_ASSET_LOAD_ANIM(lakitu_enemy_seg5_animindex_05014450, 0x00180bb0, 29674, 0x00014450, 108); // 0x050144BC static const struct Animation lakitu_enemy_seg5_anim_050144BC = { 0, 0, 0, 0, 0x0B, ANIMINDEX_NUMPARTS(lakitu_enemy_seg5_animindex_05014450), lakitu_enemy_seg5_animvalue_050142F8, lakitu_enemy_seg5_animindex_05014450, 0, ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animvalue_050142F8), ANIM_FIELD_LENGTH(lakitu_enemy_seg5_animindex_05014450), };