#include "pc/rom_assets.h" // Lakitu Enemy // Unreferenced light group UNUSED static const Lights1 lakitu_enemy_lights_unused1 = gdSPDefLights1( 0x33, 0x1f, 0x0c, 0xcc, 0x7f, 0x33, 0x28, 0x28, 0x28 ); // 0x0500ECB0 static const Lights1 lakitu_enemy_seg5_lights_0500ECB0 = gdSPDefLights1( 0x29, 0x13, 0x06, 0xa5, 0x4f, 0x1b, 0x28, 0x28, 0x28 ); // Unreferenced light group UNUSED static const Lights1 lakitu_enemy_lights_unused2 = gdSPDefLights1( 0x0d, 0x2c, 0x0b, 0x34, 0xb2, 0x2c, 0x28, 0x28, 0x28 ); // Unreferenced texture // 0x0500ECE0 ROM_ASSET_LOAD_TEXTURE(lakitu_enemy_seg5_texture_0500ECE0, "actors/lakitu_enemy/lakitu_enemy_cloud_face_unused.rgba16.inc.c", 0x00180bb0, 29674, 0x0000ece0, 2048); // 0x0500F4E0 ROM_ASSET_LOAD_TEXTURE(lakitu_enemy_seg5_texture_0500F4E0, "actors/lakitu_enemy/lakitu_enemy_eyes_open.rgba16.inc.c", 0x00180bb0, 29674, 0x0000f4e0, 4096); // 0x050104E0 ROM_ASSET_LOAD_TEXTURE(lakitu_enemy_seg5_texture_050104E0, "actors/lakitu_enemy/lakitu_enemy_eyes_closed.rgba16.inc.c", 0x00180bb0, 29674, 0x000104e0, 4096); // 0x050114E0 ROM_ASSET_LOAD_TEXTURE(lakitu_enemy_seg5_texture_050114E0, "actors/lakitu_enemy/lakitu_enemy_shell.rgba16.inc.c", 0x00180bb0, 29674, 0x000114e0, 2048); // 0x05011CE0 ROM_ASSET_LOAD_TEXTURE(lakitu_enemy_seg5_texture_05011CE0, "actors/lakitu_enemy/lakitu_enemy_frown.rgba16.inc.c", 0x00180bb0, 29674, 0x00011ce0, 2048); // 0x050124E0 static const Lights1 lakitu_enemy_seg5_lights_050124E0 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x050124F8 static const Lights1 lakitu_enemy_seg5_lights_050124F8 = gdSPDefLights1( 0x79, 0x55, 0x00, 0xf2, 0xab, 0x00, 0x28, 0x28, 0x28 ); // 0x05012510 ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05012510, 0x00180bb0, 29674, 0x00012510, 256); // 0x05012610 ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05012610, 0x00180bb0, 29674, 0x00012610, 160); // 0x050126B0 ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_050126B0, 0x00180bb0, 29674, 0x000126b0, 176); // 0x05012760 - 0x05012890 const Gfx lakitu_enemy_seg5_dl_05012760[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_enemy_seg5_texture_050114E0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&lakitu_enemy_seg5_lights_050124E0.l, 1), gsSPLight(&lakitu_enemy_seg5_lights_050124E0.a, 2), gsSPVertex(lakitu_enemy_seg5_vertex_05012510, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 5, 7, 8, 0x0, 8, 7, 1, 0x0), gsSP2Triangles( 6, 1, 7, 0x0, 5, 8, 9, 0x0), gsSP2Triangles( 5, 9, 10, 0x0, 3, 5, 10, 0x0), gsSP2Triangles( 6, 2, 1, 0x0, 8, 11, 9, 0x0), gsSP2Triangles( 8, 12, 11, 0x0, 8, 1, 12, 0x0), gsSP2Triangles(12, 1, 0, 0x0, 13, 11, 12, 0x0), gsSP2Triangles(13, 12, 0, 0x0, 14, 13, 0, 0x0), gsSP2Triangles( 0, 2, 14, 0x0, 14, 15, 13, 0x0), gsSPVertex(lakitu_enemy_seg5_vertex_05012610, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 3, 2, 4, 0x0, 4, 2, 5, 0x0), gsSP2Triangles( 1, 5, 2, 0x0, 1, 6, 5, 0x0), gsSP2Triangles( 4, 5, 7, 0x0, 7, 5, 8, 0x0), gsSP2Triangles( 8, 5, 6, 0x0, 8, 6, 9, 0x0), gsSPEndDisplayList(), }; // 0x05012890 - 0x05012910 const Gfx lakitu_enemy_seg5_dl_05012890[] = { gsSPLight(&lakitu_enemy_seg5_lights_050124F8.l, 1), gsSPLight(&lakitu_enemy_seg5_lights_050124F8.a, 2), gsSPVertex(lakitu_enemy_seg5_vertex_050126B0, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0), gsSP2Triangles( 1, 5, 2, 0x0, 4, 0, 2, 0x0), gsSP2Triangles( 5, 3, 2, 0x0, 4, 6, 0, 0x0), gsSP2Triangles( 7, 8, 1, 0x0, 9, 7, 0, 0x0), gsSP2Triangles( 1, 0, 7, 0x0, 8, 10, 1, 0x0), gsSP2Triangles( 1, 10, 5, 0x0, 0, 6, 9, 0x0), gsSPEndDisplayList(), }; // 0x05012910 - 0x05012978 const Gfx lakitu_enemy_seg5_dl_05012910[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(lakitu_enemy_seg5_dl_05012760), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(lakitu_enemy_seg5_dl_05012890), gsSPEndDisplayList(), }; // 0x05012978 static const Lights1 lakitu_enemy_seg5_lights_05012978 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x05012990 ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05012990, 0x00180bb0, 29674, 0x00012990, 256); // 0x05012A90 ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05012A90, 0x00180bb0, 29674, 0x00012a90, 240); // 0x05012B80 ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05012B80, 0x00180bb0, 29674, 0x00012b80, 256); // 0x05012C80 ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05012C80, 0x00180bb0, 29674, 0x00012c80, 240); // 0x05012D70 ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05012D70, 0x00180bb0, 29674, 0x00012d70, 256); // 0x05012E70 ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05012E70, 0x00180bb0, 29674, 0x00012e70, 128); // 0x05012EF0 - 0x05013160 const Gfx lakitu_enemy_seg5_dl_05012EF0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_enemy_seg5_texture_05011CE0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&lakitu_enemy_seg5_lights_05012978.l, 1), gsSPLight(&lakitu_enemy_seg5_lights_05012978.a, 2), gsSPVertex(lakitu_enemy_seg5_vertex_05012990, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 4, 0x0), gsSP2Triangles( 3, 5, 1, 0x0, 1, 6, 7, 0x0), gsSP2Triangles( 1, 5, 6, 0x0, 1, 0, 4, 0x0), gsSP2Triangles( 1, 7, 2, 0x0, 8, 7, 6, 0x0), gsSP2Triangles( 9, 7, 8, 0x0, 2, 7, 9, 0x0), gsSP2Triangles(10, 0, 2, 0x0, 2, 11, 10, 0x0), gsSP2Triangles( 2, 12, 11, 0x0, 2, 9, 12, 0x0), gsSP2Triangles( 9, 13, 12, 0x0, 9, 8, 13, 0x0), gsSP2Triangles(14, 5, 3, 0x0, 5, 15, 6, 0x0), gsSP1Triangle( 5, 14, 15, 0x0), gsSPVertex(lakitu_enemy_seg5_vertex_05012A90, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 0, 4, 5, 0x0, 6, 0, 3, 0x0), gsSP2Triangles( 0, 5, 1, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 6, 11, 0x0, 11, 6, 3, 0x0), gsSP2Triangles( 2, 11, 3, 0x0, 12, 13, 14, 0x0), gsSPVertex(lakitu_enemy_seg5_vertex_05012B80, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0), gsSP2Triangles( 2, 1, 5, 0x0, 4, 6, 2, 0x0), gsSP2Triangles( 7, 8, 9, 0x0, 10, 9, 11, 0x0), gsSP2Triangles(10, 7, 9, 0x0, 7, 12, 8, 0x0), gsSP2Triangles(13, 8, 12, 0x0, 9, 8, 14, 0x0), gsSP1Triangle(15, 8, 13, 0x0), gsSPVertex(lakitu_enemy_seg5_vertex_05012C80, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0), gsSP2Triangles( 5, 6, 2, 0x0, 2, 6, 4, 0x0), gsSP2Triangles( 5, 2, 1, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle(14, 10, 13, 0x0), gsSPVertex(lakitu_enemy_seg5_vertex_05012D70, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0), gsSP2Triangles( 1, 0, 5, 0x0, 0, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 7, 0x0), gsSP2Triangles( 3, 7, 10, 0x0, 9, 7, 6, 0x0), gsSP2Triangles(11, 12, 10, 0x0, 10, 13, 11, 0x0), gsSP2Triangles( 3, 10, 12, 0x0, 1, 14, 2, 0x0), gsSP1Triangle(13, 9, 15, 0x0), gsSPVertex(lakitu_enemy_seg5_vertex_05012E70, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x05013160 - 0x050131C0 const Gfx lakitu_enemy_seg5_dl_05013160[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(lakitu_enemy_seg5_dl_05012EF0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x050131C0 static const Lights1 lakitu_enemy_seg5_lights_050131C0 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x050131D8 ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_050131D8, 0x00180bb0, 29674, 0x000131d8, 192); // 0x05013298 - 0x050132D8 const Gfx lakitu_enemy_seg5_dl_05013298[] = { gsSPLight(&lakitu_enemy_seg5_lights_050131C0.l, 1), gsSPLight(&lakitu_enemy_seg5_lights_050131C0.a, 2), gsSPVertex(lakitu_enemy_seg5_vertex_050131D8, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x050132D8 - 0x05013320 const Gfx lakitu_enemy_seg5_dl_050132D8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x05013320 - 0x05013350 const Gfx lakitu_enemy_seg5_dl_05013320[] = { gsSPDisplayList(lakitu_enemy_seg5_dl_05013298), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x05013350 - 0x05013378 const Gfx lakitu_enemy_seg5_dl_05013350[] = { gsSPDisplayList(lakitu_enemy_seg5_dl_050132D8), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_enemy_seg5_texture_0500F4E0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPBranchList(lakitu_enemy_seg5_dl_05013320), }; // 0x05013378 - 0x050133A0 const Gfx lakitu_enemy_seg5_dl_05013378[] = { gsSPDisplayList(lakitu_enemy_seg5_dl_050132D8), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lakitu_enemy_seg5_texture_050104E0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPBranchList(lakitu_enemy_seg5_dl_05013320), }; // 0x050133A0 static const Lights1 lakitu_enemy_seg5_lights_050133A0 = gdSPDefLights1( 0x79, 0x55, 0x00, 0xf2, 0xab, 0x00, 0x28, 0x28, 0x28 ); // 0x050133B8 ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_050133B8, 0x00180bb0, 29674, 0x000133b8, 240); // 0x050134A8 - 0x05013598 const Gfx lakitu_enemy_seg5_dl_050134A8[] = { gsSPLight(&lakitu_enemy_seg5_lights_050133A0.l, 1), gsSPLight(&lakitu_enemy_seg5_lights_050133A0.a, 2), gsSPVertex(lakitu_enemy_seg5_vertex_050133B8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 3, 5, 0x0, 3, 7, 4, 0x0), gsSP2Triangles( 6, 1, 3, 0x0, 1, 7, 3, 0x0), gsSP2Triangles( 8, 7, 0, 0x0, 7, 8, 4, 0x0), gsSP2Triangles( 0, 7, 1, 0x0, 9, 4, 8, 0x0), gsSP2Triangles( 4, 9, 5, 0x0, 10, 8, 11, 0x0), gsSP2Triangles( 9, 8, 10, 0x0, 11, 8, 0, 0x0), gsSP2Triangles( 0, 2, 11, 0x0, 2, 12, 11, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 12, 5, 0x0), gsSP2Triangles( 9, 10, 13, 0x0, 9, 13, 5, 0x0), gsSP2Triangles(10, 12, 13, 0x0, 1, 14, 2, 0x0), gsSP2Triangles( 2, 14, 12, 0x0, 6, 14, 1, 0x0), gsSP2Triangles( 5, 14, 6, 0x0, 5, 12, 14, 0x0), gsSPEndDisplayList(), }; // 0x05013598 static const Lights1 lakitu_enemy_seg5_lights_05013598 = gdSPDefLights1( 0x79, 0x55, 0x00, 0xf2, 0xab, 0x00, 0x28, 0x28, 0x28 ); // 0x050135B0 ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_050135B0, 0x00180bb0, 29674, 0x000135b0, 240); // 0x050136A0 - 0x05013790 const Gfx lakitu_enemy_seg5_dl_050136A0[] = { gsSPLight(&lakitu_enemy_seg5_lights_05013598.l, 1), gsSPLight(&lakitu_enemy_seg5_lights_05013598.a, 2), gsSPVertex(lakitu_enemy_seg5_vertex_050135B0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 6, 4, 8, 0x0, 3, 8, 4, 0x0), gsSP2Triangles( 9, 7, 6, 0x0, 10, 7, 9, 0x0), gsSP2Triangles( 5, 7, 10, 0x0, 3, 5, 11, 0x0), gsSP2Triangles( 5, 10, 11, 0x0, 1, 6, 2, 0x0), gsSP2Triangles( 2, 6, 8, 0x0, 9, 6, 1, 0x0), gsSP2Triangles( 1, 12, 9, 0x0, 12, 10, 9, 0x0), gsSP2Triangles( 1, 0, 12, 0x0, 11, 13, 3, 0x0), gsSP2Triangles(14, 0, 2, 0x0, 14, 2, 8, 0x0), gsSP2Triangles( 3, 14, 8, 0x0, 13, 0, 3, 0x0), gsSP2Triangles( 3, 0, 14, 0x0, 0, 13, 12, 0x0), gsSP2Triangles(10, 13, 11, 0x0, 12, 13, 10, 0x0), gsSPEndDisplayList(), }; // 0x05013790 ROM_ASSET_LOAD_VTX(lakitu_enemy_seg5_vertex_05013790, 0x00180bb0, 29674, 0x00013790, 208); // 0x05013860 - 0x050138B0 const Gfx lakitu_enemy_seg5_dl_05013860[] = { gsSPLight(&lakitu_enemy_seg5_lights_0500ECB0.l, 1), gsSPLight(&lakitu_enemy_seg5_lights_0500ECB0.a, 2), gsSPVertex(lakitu_enemy_seg5_vertex_05013790, 13, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 0, 2, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 1, 6, 2, 0x0, 10, 11, 12, 0x0), gsSPEndDisplayList(), }; // 0x050138B0 - 0x050138C0 const Gfx lakitu_enemy_seg5_dl_050138B0[] = { gsSPNumLights(NUMLIGHTS_1), gsSPEndDisplayList(), };