#include "pc/rom_assets.h" // 0x05009A1C ROM_ASSET_LOAD_ANIM(mad_piano_seg5_animvalue_05009A1C, 0x00166c60, 26968, 0x00009a1c, 164); // 0x05009AC0 ROM_ASSET_LOAD_ANIM(mad_piano_seg5_animindex_05009AC0, 0x00166c60, 26968, 0x00009ac0, 60); // 0x05009AFC static const struct Animation mad_piano_seg5_anim_05009AFC = { 0, 0, 0, 0, 0x0F, ANIMINDEX_NUMPARTS(mad_piano_seg5_animindex_05009AC0), mad_piano_seg5_animvalue_05009A1C, mad_piano_seg5_animindex_05009AC0, 0, ANIM_FIELD_LENGTH(mad_piano_seg5_animvalue_05009A1C), ANIM_FIELD_LENGTH(mad_piano_seg5_animindex_05009AC0), };