#include "pc/rom_assets.h" // 0x06013A10 ROM_ASSET_LOAD_ANIM(mips_seg6_animvalue_06013A10, 0x001d8310, 51422, 0x00013b00, 4268); // 0x06014ABC ROM_ASSET_LOAD_ANIM(mips_seg6_animindex_06014ABC, 0x001d8310, 51422, 0x00014bac, 216); // 0x06014B94 static const struct Animation mips_seg6_anim_06014B94 = { 0, 0, 0, 0, 0x55, ANIMINDEX_NUMPARTS(mips_seg6_animindex_06014ABC), mips_seg6_animvalue_06013A10, mips_seg6_animindex_06014ABC, 0, ANIM_FIELD_LENGTH(mips_seg6_animvalue_06013A10), ANIM_FIELD_LENGTH(mips_seg6_animindex_06014ABC), };