#include "pc/rom_assets.h" // Mist // 0x03000000 ROM_ASSET_LOAD_VTX(mist_seg3_vertex_03000000, 0x00201410, 96653, 0x00000000, 64); // 0x03000040 ROM_ASSET_LOAD_VTX(mist_seg3_vertex_03000040, 0x00201410, 96653, 0x00000040, 64); // 0x03000080 ROM_ASSET_LOAD_TEXTURE(mist_seg3_texture_03000080, "actors/mist/mist.ia16.inc.c", 0x00201410, 96653, 0x00000080, 2048); // 0x03000880 - 0x03000920 const Gfx mist_seg3_dl_03000880[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_MODULATEIFADEA, G_CC_MODULATEIFADEA), gsDPLoadTextureBlock(mist_seg3_texture_03000080, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPVertex(mist_seg3_vertex_03000000, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), }; // 0x03000920 - 0x030009C0 const Gfx mist_seg3_dl_03000920[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_MODULATEIFADEA, G_CC_MODULATEIFADEA), gsDPLoadTextureBlock(mist_seg3_texture_03000080, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPVertex(mist_seg3_vertex_03000040, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), };