#include "pc/rom_assets.h" // 0x05005004 ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animvalue_05005004, 0x001521d0, 57608, 0x00005004, 452); // 0x050051C8 ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animindex_050051C8, 0x001521d0, 57608, 0x000051c8, 180); // 0x0500527C static const struct Animation monty_mole_seg5_anim_0500527C = { 0, 0, 0, 0, 0x0C, ANIMINDEX_NUMPARTS(monty_mole_seg5_animindex_050051C8), monty_mole_seg5_animvalue_05005004, monty_mole_seg5_animindex_050051C8, 0, ANIM_FIELD_LENGTH(monty_mole_seg5_animvalue_05005004), ANIM_FIELD_LENGTH(monty_mole_seg5_animindex_050051C8), };