#include "pc/rom_assets.h" // 0x05006B28 ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animvalue_05006B28, 0x001521d0, 57608, 0x00006b28, 476); // 0x05006D04 ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animindex_05006D04, 0x001521d0, 57608, 0x00006d04, 180); // 0x05006DB8 static const struct Animation monty_mole_seg5_anim_05006DB8 = { 0, 0, 0, 0, 0x14, ANIMINDEX_NUMPARTS(monty_mole_seg5_animindex_05006D04), monty_mole_seg5_animvalue_05006B28, monty_mole_seg5_animindex_05006D04, 0, ANIM_FIELD_LENGTH(monty_mole_seg5_animvalue_05006B28), ANIM_FIELD_LENGTH(monty_mole_seg5_animindex_05006D04), };