#include "pc/rom_assets.h" // 0x05006DD0 ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animvalue_05006DD0, 0x001521d0, 57608, 0x00006dd0, 940); // 0x0500717C ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animindex_0500717C, 0x001521d0, 57608, 0x0000717c, 180); // 0x05007230 static const struct Animation monty_mole_seg5_anim_05007230 = { 0, 0, 0, 0, 0x14, ANIMINDEX_NUMPARTS(monty_mole_seg5_animindex_0500717C), monty_mole_seg5_animvalue_05006DD0, monty_mole_seg5_animindex_0500717C, 0, ANIM_FIELD_LENGTH(monty_mole_seg5_animvalue_05006DD0), ANIM_FIELD_LENGTH(monty_mole_seg5_animindex_0500717C), };