#include "pc/rom_assets.h" // Mr I (white eyeball) // 0x06000000 ROM_ASSET_LOAD_VTX(mr_i_eyeball_seg6_vertex_06000000, 0x001e7ee0, 40011, 0x00000000, 128); // 0x06000080 ROM_ASSET_LOAD_TEXTURE(mr_i_eyeball_seg6_texture_06000080, "actors/mr_i_eyeball/mr_i_eyeball_left_side.rgba16.inc.c", 0x001e7ee0, 40011, 0x00000080, 4096); // 0x06001080 ROM_ASSET_LOAD_TEXTURE(mr_i_eyeball_seg6_texture_06001080, "actors/mr_i_eyeball/mr_i_eyeball_right_side.rgba16.inc.c", 0x001e7ee0, 40011, 0x00001080, 4096); // 0x06002080 - 0x06002128 const Gfx mr_i_eyeball_seg6_dl_06002080[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPVertex(mr_i_eyeball_seg6_vertex_06000000, 8, 0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mr_i_eyeball_seg6_texture_06000080), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mr_i_eyeball_seg6_texture_06001080), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };