#include "pc/rom_assets.h" // 0x0500A128 ROM_ASSET_LOAD_ANIM(peach_seg5_animvalue_0500A128, 0x0016d870, 76997, 0x0000a210, 9224); // 0x0500C530 ROM_ASSET_LOAD_ANIM(peach_seg5_animindex_500C530, 0x0016d870, 76997, 0x0000c618, 264); // 0x0500C638 static const struct Animation peach_seg5_anim_0500C638 = { 1, 0, 0, 0, 0x64, ANIMINDEX_NUMPARTS(peach_seg5_animindex_500C530), peach_seg5_animvalue_0500A128, peach_seg5_animindex_500C530, 0, ANIM_FIELD_LENGTH(peach_seg5_animvalue_0500A128), ANIM_FIELD_LENGTH(peach_seg5_animindex_500C530), };