#include "pc/rom_assets.h" // 0x0500FE9C ROM_ASSET_LOAD_ANIM(peach_seg5_animvalue_0500FE9C, 0x0016d870, 76997, 0x0000ff84, 4268); // 0x05010F48 ROM_ASSET_LOAD_ANIM(peach_seg5_animindex_5010F48, 0x0016d870, 76997, 0x00011030, 264); // 0x05011050 static const struct Animation peach_seg5_anim_05011050 = { 1, 0, 0, 0, 0x64, ANIMINDEX_NUMPARTS(peach_seg5_animindex_5010F48), peach_seg5_animvalue_0500FE9C, peach_seg5_animindex_5010F48, 0, ANIM_FIELD_LENGTH(peach_seg5_animvalue_0500FE9C), ANIM_FIELD_LENGTH(peach_seg5_animindex_5010F48), };