#include "pc/rom_assets.h" // 0x05015480 ROM_ASSET_LOAD_ANIM(peach_seg5_animvalue_05015480, 0x0016d870, 76997, 0x00015568, 4624); // 0x05016690 ROM_ASSET_LOAD_ANIM(peach_seg5_animindex_5016690, 0x0016d870, 76997, 0x00016778, 264); // 0x05016798 static const struct Animation peach_seg5_anim_05016798 = { 1, 0, 0, 0, 0x32, ANIMINDEX_NUMPARTS(peach_seg5_animindex_5016690), peach_seg5_animvalue_05015480, peach_seg5_animindex_5016690, 0, ANIM_FIELD_LENGTH(peach_seg5_animvalue_05015480), ANIM_FIELD_LENGTH(peach_seg5_animindex_5016690), };