#include "pc/rom_assets.h" // 0x050167B0 ROM_ASSET_LOAD_ANIM(peach_seg5_animvalue_050167B0, 0x0016d870, 76997, 0x00016898, 7596); // 0x0501855C ROM_ASSET_LOAD_ANIM(peach_seg5_animindex_501855C, 0x0016d870, 76997, 0x00018644, 264); // 0x05018664 static const struct Animation peach_seg5_anim_05018664 = { 1, 0, 0, 0, 0x56, ANIMINDEX_NUMPARTS(peach_seg5_animindex_501855C), peach_seg5_animvalue_050167B0, peach_seg5_animindex_501855C, 0, ANIM_FIELD_LENGTH(peach_seg5_animvalue_050167B0), ANIM_FIELD_LENGTH(peach_seg5_animindex_501855C), };