#include "pc/rom_assets.h" // Sparkles Animation // 0x04032A48 ROM_ASSET_LOAD_VTX(sparkles_animation_seg4_vertex_04032A48, 0x00114750, 78432, 0x00032a48, 64); // 0x04032A88 ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04032A88, "actors/sparkle_animation/sparkle_animation_0.ia16.inc.c", 0x00114750, 78432, 0x00032a88, 2048); // 0x04033288 ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04033288, "actors/sparkle_animation/sparkle_animation_1.ia16.inc.c", 0x00114750, 78432, 0x00033288, 2048); // 0x04033A88 ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04033A88, "actors/sparkle_animation/sparkle_animation_2.ia16.inc.c", 0x00114750, 78432, 0x00033a88, 2048); // 0x04034288 ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04034288, "actors/sparkle_animation/sparkle_animation_3.ia16.inc.c", 0x00114750, 78432, 0x00034288, 2048); // 0x04034A88 ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04034A88, "actors/sparkle_animation/sparkle_animation_4.ia16.inc.c", 0x00114750, 78432, 0x00034a88, 2048); // 0x04035288 - 0x04035300 const Gfx sparkles_animation_seg4_dl_04035288[] = { gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPVertexNonGlobal(sparkles_animation_seg4_vertex_04032A48, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsSPSetGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x04035300 - 0x04035318 const Gfx sparkles_animation_seg4_dl_04035300[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04032A88), gsSPBranchList(sparkles_animation_seg4_dl_04035288), }; // 0x04035318 - 0x04035330 const Gfx sparkles_animation_seg4_dl_04035318[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04033288), gsSPBranchList(sparkles_animation_seg4_dl_04035288), }; // 0x04035330 - 0x04035348 const Gfx sparkles_animation_seg4_dl_04035330[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04033A88), gsSPBranchList(sparkles_animation_seg4_dl_04035288), }; // 0x04035348 - 0x04035360 const Gfx sparkles_animation_seg4_dl_04035348[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04034288), gsSPBranchList(sparkles_animation_seg4_dl_04035288), }; // 0x04035360 - 0x04035378 const Gfx sparkles_animation_seg4_dl_04035360[] = { gsDPPipeSync(), gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04034A88), gsSPBranchList(sparkles_animation_seg4_dl_04035288), };