#include "pc/rom_assets.h" // 0x06006EA0 ROM_ASSET_LOAD_ANIM(swoop_seg6_animvalue_06006EA0, 0x001e7ee0, 40011, 0x00006ea0, 428); // 0x0600704C ROM_ASSET_LOAD_ANIM(swoop_seg6_animindex_0600704C, 0x001e7ee0, 40011, 0x0000704c, 108); // 0x060070B8 static const struct Animation swoop_seg6_anim_060070B8 = { 0, 0, 0, 0, 0x32, ANIMINDEX_NUMPARTS(swoop_seg6_animindex_0600704C), swoop_seg6_animvalue_06006EA0, swoop_seg6_animindex_0600704C, 0, ANIM_FIELD_LENGTH(swoop_seg6_animvalue_06006EA0), ANIM_FIELD_LENGTH(swoop_seg6_animindex_0600704C), };