#include "pc/rom_assets.h" // Thwomp // 0x050098E8 static const Lights1 thwomp_seg5_lights_050098E8 = gdSPDefLights1( 0x4c, 0x4c, 0x4c, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x05009900 ROM_ASSET_LOAD_TEXTURE(thwomp_seg5_texture_05009900, "actors/thwomp/thwomp_face.rgba16.inc.c", 0x0012a7e0, 32879, 0x00009900, 4096); // 0x0500A900 ROM_ASSET_LOAD_TEXTURE(thwomp_seg5_texture_0500A900, "actors/thwomp/thwomp_surface.rgba16.inc.c", 0x0012a7e0, 32879, 0x0000a900, 2048); // 0x0500B100 ROM_ASSET_LOAD_VTX(thwomp_seg5_vertex_0500B100, 0x0012a7e0, 32879, 0x0000b100, 240); // 0x0500B1F0 ROM_ASSET_LOAD_VTX(thwomp_seg5_vertex_0500B1F0, 0x0012a7e0, 32879, 0x0000b1f0, 256); // 0x0500B2F0 ROM_ASSET_LOAD_VTX(thwomp_seg5_vertex_0500B2F0, 0x0012a7e0, 32879, 0x0000b2f0, 224); // 0x0500B3D0 ROM_ASSET_LOAD_VTX(thwomp_seg5_vertex_0500B3D0, 0x0012a7e0, 32879, 0x0000b3d0, 256); // 0x0500B4D0 ROM_ASSET_LOAD_VTX(thwomp_seg5_vertex_0500B4D0, 0x0012a7e0, 32879, 0x0000b4d0, 96); // 0x0500B530 ROM_ASSET_LOAD_VTX(thwomp_seg5_vertex_0500B530, 0x0012a7e0, 32879, 0x0000b530, 64); // 0x0500B570 - 0x0500B718 const Gfx thwomp_seg5_dl_0500B570[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, thwomp_seg5_texture_0500A900), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&thwomp_seg5_lights_050098E8.l, 1), gsSPLight(&thwomp_seg5_lights_050098E8.a, 2), gsSPVertex(thwomp_seg5_vertex_0500B100, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 0, 3, 4, 0x0, 0, 4, 5, 0x0), gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles(12, 13, 9, 0x0, 9, 11, 12, 0x0), gsSP1Triangle( 8, 14, 11, 0x0), gsSPVertex(thwomp_seg5_vertex_0500B1F0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 4, 0x0), gsSP2Triangles( 0, 2, 3, 0x0, 2, 1, 5, 0x0), gsSP2Triangles( 1, 6, 5, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 8, 11, 12, 0x0), gsSP2Triangles( 8, 12, 9, 0x0, 11, 8, 13, 0x0), gsSP2Triangles(13, 8, 10, 0x0, 14, 12, 11, 0x0), gsSP1Triangle(14, 15, 12, 0x0), gsSPVertex(thwomp_seg5_vertex_0500B2F0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0), gsSP2Triangles( 4, 0, 5, 0x0, 0, 2, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 6, 8, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSPVertex(thwomp_seg5_vertex_0500B3D0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 3, 8, 4, 0x0, 9, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 15, 13, 12, 0x0), gsSPVertex(thwomp_seg5_vertex_0500B4D0, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPEndDisplayList(), }; // 0x0500B718 - 0x0500B750 const Gfx thwomp_seg5_dl_0500B718[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, thwomp_seg5_texture_05009900), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(thwomp_seg5_vertex_0500B530, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0500B750 - 0x0500B7D0 const Gfx thwomp_seg5_dl_0500B750[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(thwomp_seg5_dl_0500B570), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(thwomp_seg5_dl_0500B718), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };