#include "pc/rom_assets.h" // Toad // 0x06005908 static const Lights1 toad_seg6_lights_06005908 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x06005920 ROM_ASSET_LOAD_TEXTURE(toad_seg6_texture_06005920, "actors/toad/toad_face.rgba16.inc.c", 0x001d8310, 51422, 0x00005920, 2048); // 0x06006120 ROM_ASSET_LOAD_TEXTURE(toad_seg6_texture_06006120, "actors/toad/toad_head.rgba16.inc.c", 0x001d8310, 51422, 0x00006120, 2048); // 0x06006920 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06006920, 0x001d8310, 51422, 0x00006920, 240); // 0x06006A10 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06006A10, 0x001d8310, 51422, 0x00006a10, 256); // 0x06006B10 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06006B10, 0x001d8310, 51422, 0x00006b10, 192); // 0x06006BD0 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06006BD0, 0x001d8310, 51422, 0x00006bd0, 240); // 0x06006CC0 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06006CC0, 0x001d8310, 51422, 0x00006cc0, 256); // 0x06006DC0 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06006DC0, 0x001d8310, 51422, 0x00006dc0, 256); // 0x06006EC0 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06006EC0, 0x001d8310, 51422, 0x00006ec0, 240); // 0x06006FB0 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06006FB0, 0x001d8310, 51422, 0x00006fb0, 256); // 0x060070B0 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_060070B0, 0x001d8310, 51422, 0x000070b0, 256); // 0x060071B0 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_060071B0, 0x001d8310, 51422, 0x000071b0, 80); // 0x06007200 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06007200, 0x001d8310, 51422, 0x00007200, 256); // 0x06007300 - 0x06007498 const Gfx toad_seg6_dl_06007300[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, toad_seg6_texture_06005920), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&toad_seg6_lights_06005908.l, 1), gsSPLight(&toad_seg6_lights_06005908.a, 2), gsSPVertex(toad_seg6_vertex_06006920, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0), gsSP2Triangles( 2, 4, 0, 0x0, 0, 5, 6, 0x0), gsSP2Triangles( 3, 5, 0, 0x0, 6, 1, 0, 0x0), gsSP2Triangles( 6, 5, 7, 0x0, 3, 7, 5, 0x0), gsSP2Triangles( 1, 6, 8, 0x0, 8, 6, 9, 0x0), gsSP2Triangles( 7, 9, 6, 0x0, 10, 9, 7, 0x0), gsSP2Triangles( 3, 11, 7, 0x0, 7, 11, 10, 0x0), gsSP2Triangles( 8, 12, 1, 0x0, 13, 14, 8, 0x0), gsSP2Triangles( 9, 13, 8, 0x0, 12, 8, 14, 0x0), gsSPVertex(toad_seg6_vertex_06006A10, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 6, 3, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 9, 10, 7, 0x0, 1, 11, 12, 0x0), gsSP2Triangles(13, 11, 1, 0x0, 1, 12, 2, 0x0), gsSP2Triangles(13, 1, 0, 0x0, 2, 12, 14, 0x0), gsSP1Triangle( 2, 14, 15, 0x0), gsSPVertex(toad_seg6_vertex_06006B10, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0), gsSP2Triangles( 4, 0, 5, 0x0, 4, 5, 6, 0x0), gsSP2Triangles( 2, 3, 7, 0x0, 5, 0, 2, 0x0), gsSP2Triangles( 5, 2, 8, 0x0, 8, 2, 7, 0x0), gsSP2Triangles( 8, 7, 9, 0x0, 6, 5, 8, 0x0), gsSP2Triangles( 6, 8, 10, 0x0, 10, 8, 9, 0x0), gsSP1Triangle(10, 9, 11, 0x0), gsSPEndDisplayList(), }; // 0x06007498 - 0x060076C0 const Gfx toad_seg6_dl_06007498[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, toad_seg6_texture_06006120), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(toad_seg6_vertex_06006BD0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 2, 1, 4, 0x0, 2, 4, 5, 0x0), gsSP2Triangles( 3, 2, 6, 0x0, 6, 2, 5, 0x0), gsSP2Triangles( 7, 8, 9, 0x0, 8, 10, 9, 0x0), gsSP2Triangles( 8, 11, 10, 0x0, 12, 13, 14, 0x0), gsSPVertex(toad_seg6_vertex_06006CC0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 10, 7, 0x0), gsSP2Triangles(11, 12, 10, 0x0, 13, 12, 11, 0x0), gsSP2Triangles(14, 1, 0, 0x0, 15, 14, 0, 0x0), gsSPVertex(toad_seg6_vertex_06006DC0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 7, 6, 0x0), gsSP2Triangles( 9, 10, 7, 0x0, 11, 10, 9, 0x0), gsSP2Triangles(12, 4, 3, 0x0, 13, 14, 15, 0x0), gsSPVertex(toad_seg6_vertex_06006EC0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 3, 6, 0x0), gsSP2Triangles( 7, 6, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles(12, 7, 8, 0x0, 11, 10, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(toad_seg6_vertex_06006FB0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 3, 0, 0x0, 4, 5, 3, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(toad_seg6_vertex_060070B0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 3, 2, 4, 0x0, 2, 1, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles(11, 10, 12, 0x0, 9, 13, 10, 0x0), gsSP2Triangles(14, 13, 9, 0x0, 14, 15, 13, 0x0), gsSPVertex(toad_seg6_vertex_060071B0, 5, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP1Triangle( 4, 3, 0, 0x0), gsSPEndDisplayList(), }; // 0x060076C0 - 0x06007710 const Gfx toad_seg6_dl_060076C0[] = { gsSPVertex(toad_seg6_vertex_06007200, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 14, 12, 0x0, 0, 15, 1, 0x0), gsSPEndDisplayList(), }; // 0x06007710 - 0x06007788 const Gfx toad_seg6_dl_06007710[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(toad_seg6_dl_06007300), gsSPDisplayList(toad_seg6_dl_06007498), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(toad_seg6_dl_060076C0), gsDPPipeSync(), gsSPEndDisplayList(), }; #ifndef VERSION_JP // 0x06007788 - 0x06007808 const Gfx toad_seg6_us_dl_06007788[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsDPSetRenderMode(G_RM_CUSTOM_AA_ZB_XLU_SURF, G_RM_NOOP2), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(toad_seg6_dl_06007300), gsSPDisplayList(toad_seg6_dl_06007498), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(toad_seg6_dl_060076C0), gsDPPipeSync(), gsSPEndDisplayList(), }; #endif // 0x06007788 static const Lights1 toad_seg6_lights_06007788 = gdSPDefLights1( 0x21, 0x13, 0x5a, 0x42, 0x27, 0xb5, 0x28, 0x28, 0x28 ); // 0x060077A0 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_060077A0, 0x001d8310, 51422, 0x00007820, 256); // 0x060078A0 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_060078A0, 0x001d8310, 51422, 0x00007920, 192); // 0x06007960 - 0x06007A48 const Gfx toad_seg6_dl_06007960[] = { gsSPLight(&toad_seg6_lights_06007788.l, 1), gsSPLight(&toad_seg6_lights_06007788.a, 2), gsSPVertex(toad_seg6_vertex_060077A0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 8, 0x0), gsSP2Triangles( 8, 5, 4, 0x0, 9, 7, 6, 0x0), gsSP2Triangles(10, 8, 7, 0x0, 10, 7, 9, 0x0), gsSP2Triangles(10, 11, 8, 0x0, 12, 8, 11, 0x0), gsSP2Triangles(12, 5, 8, 0x0, 10, 9, 13, 0x0), gsSP2Triangles( 0, 14, 1, 0x0, 15, 0, 2, 0x0), gsSPVertex(toad_seg6_vertex_060078A0, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0), gsSP2Triangles( 4, 3, 2, 0x0, 0, 5, 1, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles( 5, 9, 8, 0x0, 4, 2, 10, 0x0), gsSP2Triangles( 8, 1, 5, 0x0, 8, 7, 11, 0x0), gsSPEndDisplayList(), }; // 0x06007A48 - 0x06007A80 const Gfx toad_seg6_dl_06007A48[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPClearGeometryMode(G_CULL_BACK), gsSPDisplayList(toad_seg6_dl_06007960), gsDPPipeSync(), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), }; #ifndef VERSION_JP // 0x06007B00 - 0x06007B28 const Gfx toad_seg6_us_dl_06007B00[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(toad_seg6_dl_06007960), gsDPPipeSync(), gsSPEndDisplayList(), }; #endif // 0x06007A80 static const Lights1 toad_seg6_lights_06007A80 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x06007A98 static const Lights1 toad_seg6_lights_06007A98 = gdSPDefLights1( 0x7f, 0x6a, 0x50, 0xfe, 0xd5, 0xa1, 0x28, 0x28, 0x28 ); // 0x06007AB0 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06007AB0, 0x001d8310, 51422, 0x00007b58, 224); // 0x06007B90 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06007B90, 0x001d8310, 51422, 0x00007c38, 192); // 0x06007C50 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06007C50, 0x001d8310, 51422, 0x00007cf8, 192); // 0x06007D10 - 0x06007EB0 const Gfx toad_seg6_dl_06007D10[] = { gsSPLight(&toad_seg6_lights_06007A80.l, 1), gsSPLight(&toad_seg6_lights_06007A80.a, 2), gsSPVertex(toad_seg6_vertex_06007AB0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 3, 6, 7, 0x0), gsSP2Triangles( 7, 8, 3, 0x0, 3, 9, 4, 0x0), gsSP2Triangles( 3, 8, 9, 0x0, 10, 7, 6, 0x0), gsSP2Triangles(10, 6, 11, 0x0, 11, 6, 5, 0x0), gsSP2Triangles( 7, 0, 8, 0x0, 0, 7, 10, 0x0), gsSP2Triangles( 2, 12, 13, 0x0, 2, 1, 12, 0x0), gsSP2Triangles( 2, 8, 0, 0x0, 2, 13, 9, 0x0), gsSP1Triangle( 2, 9, 8, 0x0), gsSPVertex(toad_seg6_vertex_06007B90, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 1, 0x0), gsSP2Triangles( 7, 1, 9, 0x0, 7, 10, 8, 0x0), gsSP2Triangles( 7, 9, 4, 0x0, 5, 4, 9, 0x0), gsSP2Triangles( 5, 9, 0, 0x0, 0, 9, 1, 0x0), gsSP2Triangles(11, 6, 0, 0x0, 11, 0, 2, 0x0), gsSP1Triangle( 0, 6, 5, 0x0), gsSPLight(&toad_seg6_lights_06007A98.l, 1), gsSPLight(&toad_seg6_lights_06007A98.a, 2), gsSPVertex(toad_seg6_vertex_06007C50, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0), gsSP2Triangles( 4, 2, 1, 0x0, 4, 1, 5, 0x0), gsSP2Triangles( 6, 7, 2, 0x0, 6, 2, 4, 0x0), gsSP2Triangles( 2, 7, 3, 0x0, 5, 8, 4, 0x0), gsSP2Triangles( 6, 8, 9, 0x0, 6, 4, 8, 0x0), gsSP2Triangles(10, 3, 7, 0x0, 7, 11, 10, 0x0), gsSP2Triangles( 7, 6, 11, 0x0, 9, 11, 6, 0x0), gsSPEndDisplayList(), }; // 0x06007EB0 - 0x06007ED8 const Gfx toad_seg6_dl_06007EB0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(toad_seg6_dl_06007D10), gsDPPipeSync(), gsSPEndDisplayList(), }; // 0x06007ED8 static const Lights1 toad_seg6_lights_06007ED8 = gdSPDefLights1( 0x7f, 0x6a, 0x50, 0xfe, 0xd5, 0xa1, 0x28, 0x28, 0x28 ); // 0x06007EF0 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06007EF0, 0x001d8310, 51422, 0x00007f98, 256); // 0x06007FF0 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06007FF0, 0x001d8310, 51422, 0x00008098, 208); // 0x060080C0 - 0x060081F8 const Gfx toad_seg6_dl_060080C0[] = { gsSPLight(&toad_seg6_lights_06007ED8.l, 1), gsSPLight(&toad_seg6_lights_06007ED8.a, 2), gsSPVertex(toad_seg6_vertex_06007EF0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 0, 3, 0x0), gsSP2Triangles( 0, 2, 4, 0x0, 4, 3, 0, 0x0), gsSP2Triangles( 2, 5, 6, 0x0, 6, 7, 2, 0x0), gsSP2Triangles( 4, 2, 7, 0x0, 5, 2, 1, 0x0), gsSP2Triangles( 7, 8, 4, 0x0, 4, 9, 3, 0x0), gsSP2Triangles( 4, 8, 10, 0x0, 11, 9, 4, 0x0), gsSP2Triangles( 4, 10, 11, 0x0, 1, 3, 12, 0x0), gsSP2Triangles(11, 3, 9, 0x0, 12, 3, 11, 0x0), gsSP2Triangles( 7, 13, 8, 0x0, 7, 6, 13, 0x0), gsSP2Triangles(10, 14, 15, 0x0, 10, 15, 11, 0x0), gsSPVertex(toad_seg6_vertex_06007FF0, 13, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 2, 4, 0, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 7, 8, 5, 0x0, 2, 8, 4, 0x0), gsSP2Triangles( 2, 5, 8, 0x0, 5, 2, 9, 0x0), gsSP2Triangles( 5, 9, 6, 0x0, 9, 2, 1, 0x0), gsSP2Triangles(10, 9, 1, 0x0, 10, 1, 11, 0x0), gsSP2Triangles( 9, 12, 6, 0x0, 9, 10, 12, 0x0), gsSPEndDisplayList(), }; // 0x060081F8 - 0x06008220 const Gfx toad_seg6_dl_060081F8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(toad_seg6_dl_060080C0), gsDPPipeSync(), gsSPEndDisplayList(), }; // 0x06008220 static const Lights1 toad_seg6_lights_06008220 = gdSPDefLights1( 0x7f, 0x6a, 0x50, 0xfe, 0xd5, 0xa1, 0x28, 0x28, 0x28 ); // 0x06008238 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06008238, 0x001d8310, 51422, 0x000082e0, 256); // 0x06008338 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06008338, 0x001d8310, 51422, 0x000083e0, 176); // 0x060083E8 - 0x06008520 const Gfx toad_seg6_dl_060083E8[] = { gsSPLight(&toad_seg6_lights_06008220.l, 1), gsSPLight(&toad_seg6_lights_06008220.a, 2), gsSPVertex(toad_seg6_vertex_06008238, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0), gsSP2Triangles( 5, 1, 0, 0x0, 0, 4, 6, 0x0), gsSP2Triangles( 0, 7, 8, 0x0, 8, 3, 0, 0x0), gsSP2Triangles( 2, 7, 0, 0x0, 6, 5, 0, 0x0), gsSP2Triangles( 9, 10, 7, 0x0, 7, 11, 8, 0x0), gsSP2Triangles( 7, 2, 9, 0x0, 11, 7, 10, 0x0), gsSP2Triangles(12, 3, 8, 0x0, 12, 8, 11, 0x0), gsSP2Triangles( 4, 3, 6, 0x0, 6, 3, 12, 0x0), gsSP2Triangles( 1, 9, 2, 0x0, 12, 11, 10, 0x0), gsSP2Triangles( 6, 12, 13, 0x0, 6, 14, 15, 0x0), gsSP2Triangles( 6, 15, 5, 0x0, 13, 14, 6, 0x0), gsSPVertex(toad_seg6_vertex_06008338, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0), gsSP2Triangles( 2, 4, 0, 0x0, 4, 5, 0, 0x0), gsSP2Triangles( 4, 6, 5, 0x0, 7, 0, 5, 0x0), gsSP2Triangles( 8, 7, 5, 0x0, 3, 1, 9, 0x0), gsSP2Triangles( 1, 0, 7, 0x0, 9, 1, 7, 0x0), gsSP2Triangles( 8, 10, 7, 0x0, 9, 7, 10, 0x0), gsSPEndDisplayList(), }; // 0x06008520 - 0x06008560 const Gfx toad_seg6_dl_06008520[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(toad_seg6_dl_060083E8), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetAlphaCompare(G_AC_NONE), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), }; // US: 8608 #ifndef VERSION_JP // 0x06008608 - 0x06008650 const Gfx toad_seg6_us_dl_06008608[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(toad_seg6_dl_060083E8), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetAlphaCompare(G_AC_NONE), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetRenderMode(G_RM_AA_ZB_XLU_SURF, G_RM_NOOP2), gsSPEndDisplayList(), }; #endif // 0x06008560 static const Lights1 toad_seg6_lights_06008560 = gdSPDefLights1( 0x34, 0x20, 0x0d, 0x68, 0x40, 0x1b, 0x28, 0x28, 0x28 ); // 0x06008578 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06008578, 0x001d8310, 51422, 0x00008668, 256); // 0x06008678 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_06008678, 0x001d8310, 51422, 0x00008768, 208); // 0x06008748 - 0x06008890 const Gfx toad_seg6_dl_06008748[] = { gsSPLight(&toad_seg6_lights_06008560.l, 1), gsSPLight(&toad_seg6_lights_06008560.a, 2), gsSPVertex(toad_seg6_vertex_06008578, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 2, 4, 5, 0x0, 2, 5, 6, 0x0), gsSP2Triangles( 2, 7, 3, 0x0, 2, 8, 7, 0x0), gsSP2Triangles( 2, 9, 8, 0x0, 2, 6, 9, 0x0), gsSP2Triangles( 2, 1, 10, 0x0, 2, 10, 4, 0x0), gsSP2Triangles( 7, 11, 0, 0x0, 12, 11, 7, 0x0), gsSP2Triangles(12, 7, 8, 0x0, 7, 0, 3, 0x0), gsSP2Triangles(12, 8, 9, 0x0, 10, 5, 4, 0x0), gsSP2Triangles(12, 9, 13, 0x0, 14, 9, 6, 0x0), gsSP2Triangles(14, 13, 9, 0x0, 5, 14, 6, 0x0), gsSP1Triangle(10, 15, 5, 0x0), gsSPVertex(toad_seg6_vertex_06008678, 13, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 3, 4, 0, 0x0, 2, 5, 6, 0x0), gsSP2Triangles( 2, 6, 3, 0x0, 2, 1, 7, 0x0), gsSP2Triangles( 7, 5, 2, 0x0, 8, 4, 3, 0x0), gsSP2Triangles( 8, 3, 6, 0x0, 9, 7, 1, 0x0), gsSP2Triangles( 7, 10, 5, 0x0, 5, 10, 11, 0x0), gsSP2Triangles(11, 6, 5, 0x0, 11, 12, 6, 0x0), gsSP1Triangle( 6, 12, 8, 0x0), gsSPEndDisplayList(), }; // 0x06008890 - 0x060088B8 const Gfx toad_seg6_dl_06008890[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(toad_seg6_dl_06008748), gsDPPipeSync(), gsSPEndDisplayList(), }; // 0x060088B8 static const Lights1 toad_seg6_lights_060088B8 = gdSPDefLights1( 0x34, 0x20, 0x0d, 0x68, 0x40, 0x1b, 0x28, 0x28, 0x28 ); // 0x060088D0 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_060088D0, 0x001d8310, 51422, 0x000089c0, 256); // 0x060089D0 ROM_ASSET_LOAD_VTX(toad_seg6_vertex_060089D0, 0x001d8310, 51422, 0x00008ac0, 192); // 0x06008A90 - 0x06008BD8 const Gfx toad_seg6_dl_06008A90[] = { gsSPLight(&toad_seg6_lights_060088B8.l, 1), gsSPLight(&toad_seg6_lights_060088B8.a, 2), gsSPVertex(toad_seg6_vertex_060088D0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0), gsSP2Triangles( 0, 4, 1, 0x0, 0, 2, 5, 0x0), gsSP2Triangles( 0, 5, 6, 0x0, 0, 6, 7, 0x0), gsSP2Triangles( 0, 8, 3, 0x0, 0, 9, 8, 0x0), gsSP2Triangles( 0, 10, 9, 0x0, 0, 7, 10, 0x0), gsSP2Triangles( 8, 11, 12, 0x0, 8, 9, 11, 0x0), gsSP2Triangles( 8, 12, 4, 0x0, 8, 4, 3, 0x0), gsSP2Triangles(10, 11, 9, 0x0, 6, 5, 2, 0x0), gsSP2Triangles(10, 13, 14, 0x0, 10, 7, 13, 0x0), gsSP2Triangles(10, 14, 11, 0x0, 13, 7, 6, 0x0), gsSP2Triangles(13, 6, 15, 0x0, 6, 2, 15, 0x0), gsSPVertex(toad_seg6_vertex_060089D0, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 1, 0, 4, 0x0, 0, 3, 5, 0x0), gsSP2Triangles( 0, 5, 6, 0x0, 6, 4, 0, 0x0), gsSP2Triangles( 7, 5, 3, 0x0, 3, 8, 7, 0x0), gsSP2Triangles( 3, 2, 8, 0x0, 1, 4, 9, 0x0), gsSP2Triangles(10, 8, 2, 0x0, 2, 11, 10, 0x0), gsSP2Triangles( 2, 1, 11, 0x0, 9, 11, 1, 0x0), gsSPEndDisplayList(), }; // 0x06008BD8 - 0x06008C00 const Gfx toad_seg6_dl_06008BD8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(toad_seg6_dl_06008A90), gsDPPipeSync(), gsSPEndDisplayList(), };