extern const GeoLayout toad_player_toad_player_head_capless[]; extern const GeoLayout toad_player_toad_player_left_hand_closed[]; extern const GeoLayout toad_player_toad_player_left_hand_open[]; extern const GeoLayout toad_player_toad_player_right_hand_open[]; extern const GeoLayout toad_player_toad_player_right_hand_peace[]; extern const GeoLayout toad_player_toad_player_right_hand_cap[]; extern const GeoLayout toad_player_toad_player_right_hand_wing_cap[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_head_capless[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_left_hand_closed[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_left_hand_open[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_open[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_peace[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_cap[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_jump_toad_player_toad_player_right_hand_wing_cap[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt1[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt2[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt3[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt4[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt5[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt6[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1_Eye_Switch_opt7[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt1[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_head_capless[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_left_hand_closed[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_left_hand_open[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_open[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_peace[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_cap[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2_jump_toad_player_toad_player_right_hand_wing_cap[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt2[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_head_capless[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_left_hand_closed[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_left_hand_open[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_open[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_peace[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_cap[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3_jump_toad_player_toad_player_right_hand_wing_cap[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt3[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt1[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt2[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt3[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt4[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt5[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt6[]; extern const GeoLayout toad_player_2_Cap_Effect_Switch_opt0_Eye_Switch_opt7[]; extern const GeoLayout toad_player_geo[]; extern const Gfx toad_player_Torso_mesh_layer_1_tri_0[]; extern const Gfx toad_player_Torso_mesh_layer_1_tri_1[]; extern const Gfx toad_player_Torso_mesh_layer_1_tri_2[]; extern const Gfx toad_player_Cap_DL_mesh_layer_4_tri_0[]; extern const Gfx toad_player_Cap_DL_mesh_layer_4_tri_1[]; extern const Gfx toad_player_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4_tri_0[]; extern const Gfx toad_player_Head_DL_mesh_layer_1_tri_0[]; extern const Gfx toad_player_wings_half_1_dl[]; extern const Gfx toad_player_wings_half_2_dl[]; extern const Gfx toad_player_Left_Arm_Color_mesh_layer_1_tri_0[]; extern const Gfx toad_player_Left_Forearm_mesh_layer_1_tri_0[]; extern const Gfx toad_player_Left_Hand_DL_mesh_layer_1_tri_0[]; extern const Gfx toad_player_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_tri_0[]; extern const Gfx toad_player_Right_Arm_Color_mesh_layer_1_tri_0[]; extern const Gfx toad_player_Right_Forearm_mesh_layer_1_tri_0[]; extern const Gfx toad_player_Right_Hand_DL_mesh_layer_1_tri_0[]; extern const Gfx toad_player_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_tri_0[]; extern const Gfx toad_player_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_tri_0[]; extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_0[]; extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_1[]; extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_tri_0[]; extern const Gfx toad_player_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_4_tri_1[]; extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_tri_0[]; extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_tri_1[]; extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_4_tri_0[]; extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_4_tri_1[]; extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_tri_0[]; extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_tri_1[]; extern const Gfx toad_player_Left_Shoe_mesh_layer_1_tri_0[]; extern const Gfx toad_player_Right_Shoe_DL_mesh_layer_1_tri_0[]; extern const Gfx toad_player_Torso_mesh_layer_1[]; extern const Gfx toad_player_Torso_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_player_cap_base[]; extern const Gfx toad_player_cap_decal[]; extern const Gfx toad_player_metal_cap[]; extern const Gfx toad_player_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4[]; extern const Gfx toad_player_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4_mat_override_metal_0[]; extern const Gfx toad_player_Head_DL_mesh_layer_1[]; extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_half_closed_1[]; extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_closed_2[]; extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_right_3[]; extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_left_4[]; extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_up_5[]; extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_down_6[]; extern const Gfx toad_player_Head_DL_mesh_layer_1_mat_override_eyes_dead_7[]; extern const Gfx toad_player_cap_wings[]; extern const Gfx toad_player_metal_cap_wings[]; extern const Gfx toad_player_Left_Arm_Color_mesh_layer_1[]; extern const Gfx toad_player_Left_Arm_Color_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_player_Left_Forearm_mesh_layer_1[]; extern const Gfx toad_player_Left_Forearm_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_player_Left_Hand_DL_mesh_layer_1[]; extern const Gfx toad_player_Left_Hand_DL_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_player_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1[]; extern const Gfx toad_player_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_player_Right_Arm_Color_mesh_layer_1[]; extern const Gfx toad_player_Right_Arm_Color_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_player_Right_Forearm_mesh_layer_1[]; extern const Gfx toad_player_Right_Forearm_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_player_Right_Hand_DL_mesh_layer_1[]; extern const Gfx toad_player_Right_Hand_DL_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_player_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1[]; extern const Gfx toad_player_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_player_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1[]; extern const Gfx toad_player_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_player_right_hand_cap[]; extern const Gfx toad_player_right_hand_cap_metal[]; extern const Gfx toad_player_right_hand_cap_decal[]; extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1[]; extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_4[]; extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_4_mat_override_metal_0[]; extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4[]; extern const Gfx toad_player_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_mat_override_metal_0[]; extern const Gfx toad_player_Left_Shoe_mesh_layer_1[]; extern const Gfx toad_player_Left_Shoe_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_player_Right_Shoe_DL_mesh_layer_1[]; extern const Gfx toad_player_Right_Shoe_DL_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_player_material_revert_render_settings[];