#include "pc/rom_assets.h" // Tornado // 0x05013128 ROM_ASSET_LOAD_TEXTURE(tornado_seg5_texture_05013128, "actors/tornado/tornado.ia16.inc.c", 0x0013b910, 41727, 0x00012848, 4096); // 0x05014128 static const Lights1 tornado_seg5_lights_05014128 = gdSPDefLights1( 0x3b, 0x34, 0x23, 0xee, 0xd0, 0x8d, 0x28, 0x28, 0x28 ); // 0x05014140 ROM_ASSET_LOAD_VTX(tornado_seg5_vertex_05014140, 0x00145e90, 48337, 0x00014140, 224); // 0x05014220 ROM_ASSET_LOAD_VTX(tornado_seg5_vertex_05014220, 0x00145e90, 48337, 0x00014220, 256); // 0x05014320 ROM_ASSET_LOAD_VTX(tornado_seg5_vertex_05014320, 0x00145e90, 48337, 0x00014320, 224); // 0x05014400 ROM_ASSET_LOAD_VTX(tornado_seg5_vertex_05014400, 0x00145e90, 48337, 0x00014400, 80); // 0x05014450 - 0x050145C0 const Gfx tornado_seg5_dl_05014450[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, tornado_seg5_texture_05013128), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&tornado_seg5_lights_05014128.l, 1), gsSPLight(&tornado_seg5_lights_05014128.a, 2), gsSPVertex(tornado_seg5_vertex_05014140, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0), gsSP2Triangles( 0, 5, 6, 0x0, 0, 6, 1, 0x0), gsSP2Triangles( 3, 5, 0, 0x0, 3, 7, 5, 0x0), gsSP2Triangles( 1, 6, 8, 0x0, 6, 9, 8, 0x0), gsSP2Triangles( 1, 8, 10, 0x0, 11, 3, 12, 0x0), gsSP2Triangles(11, 13, 3, 0x0, 13, 7, 3, 0x0), gsSPVertex(tornado_seg5_vertex_05014220, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 3, 5, 7, 0x0), gsSP2Triangles( 8, 3, 9, 0x0, 8, 6, 3, 0x0), gsSP2Triangles( 8, 10, 6, 0x0, 11, 8, 12, 0x0), gsSP2Triangles( 2, 10, 8, 0x0, 11, 2, 8, 0x0), gsSP2Triangles( 0, 2, 11, 0x0, 13, 14, 15, 0x0), gsSPVertex(tornado_seg5_vertex_05014320, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0), gsSP2Triangles( 3, 5, 0, 0x0, 3, 6, 5, 0x0), gsSP2Triangles( 7, 3, 8, 0x0, 9, 6, 3, 0x0), gsSP2Triangles( 7, 9, 3, 0x0, 10, 11, 12, 0x0), gsSP1Triangle(10, 13, 11, 0x0), gsSPVertex(tornado_seg5_vertex_05014400, 5, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP1Triangle( 3, 2, 4, 0x0), gsSPEndDisplayList(), }; // 0x050145C0 - 0x05014630 const Gfx tornado_seg5_dl_050145C0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPClearGeometryMode(G_CULL_BACK), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(tornado_seg5_dl_05014450), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), };