#include "pc/rom_assets.h" // Transparent Star // 0x0302C488 static const Lights1 transparent_star_seg3_lights_0302C488 = gdSPDefLights1( 0x03, 0x05, 0x17, 0x1e, 0x32, 0xe6, 0x28, 0x28, 0x28 ); // 0x0302C4A0 ROM_ASSET_LOAD_VTX(transparent_star_seg3_vertex_0302C4A0, 0x00201410, 96653, 0x0002b6f0, 192); // 0x0302C560 - 0x0302C620 const Gfx transparent_star_seg3_dl_0302C560[] = { gsSPLight(&transparent_star_seg3_lights_0302C488.l, 1), gsSPLight(&transparent_star_seg3_lights_0302C488.a, 2), gsSPVertex(transparent_star_seg3_vertex_0302C4A0, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 2, 1, 4, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 5, 3, 0, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 6, 7, 4, 0x0, 7, 2, 4, 0x0), gsSP2Triangles( 8, 6, 4, 0x0, 9, 4, 10, 0x0), gsSP2Triangles( 9, 11, 4, 0x0, 4, 5, 10, 0x0), gsSP2Triangles(11, 8, 4, 0x0, 0, 2, 7, 0x0), gsSP2Triangles( 0, 7, 6, 0x0, 0, 6, 8, 0x0), gsSP2Triangles( 0, 8, 11, 0x0, 0, 11, 9, 0x0), gsSP2Triangles(10, 5, 0, 0x0, 10, 0, 9, 0x0), gsSPEndDisplayList(), }; // 0x0302C620 - 0x0302C658 const Gfx transparent_star_seg3_dl_0302C620[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsDPSetEnvColor(255, 255, 255, 120), gsSPDisplayList(transparent_star_seg3_dl_0302C560), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };