#include "pc/rom_assets.h" // Treasure Chest // 0x06013F90 static const Lights1 treasure_chest_seg6_lights_06013F90 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x06013FA8 ROM_ASSET_LOAD_TEXTURE(treasure_chest_seg6_texture_06013FA8, "actors/treasure_chest/treasure_chest_lock.rgba16.inc.c", 0x001b9cc0, 41188, 0x00013fa8, 2048); // 0x060147A8 ROM_ASSET_LOAD_TEXTURE(treasure_chest_seg6_texture_060147A8, "actors/treasure_chest/treasure_chest_side.rgba16.inc.c", 0x001b9cc0, 41188, 0x000147a8, 2048); // 0x06014FA8 ROM_ASSET_LOAD_TEXTURE(treasure_chest_seg6_texture_06014FA8, "actors/treasure_chest/treasure_chest_lock_top.rgba16.inc.c", 0x001b9cc0, 41188, 0x00014fa8, 2048); // 0x060157A8 ROM_ASSET_LOAD_TEXTURE(treasure_chest_seg6_texture_060157A8, "actors/treasure_chest/treasure_chest_front.rgba16.inc.c", 0x001b9cc0, 41188, 0x000157a8, 4096); // 0x060167A8 ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_060167A8, 0x001b9cc0, 41188, 0x000167a8, 64); // 0x060167E8 ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_060167E8, 0x001b9cc0, 41188, 0x000167e8, 256); // 0x060168E8 ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_060168E8, 0x001b9cc0, 41188, 0x000168e8, 48); // 0x06016918 ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06016918, 0x001b9cc0, 41188, 0x00016918, 240); // 0x06016A08 ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06016A08, 0x001b9cc0, 41188, 0x00016a08, 240); // 0x06016AF8 ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06016AF8, 0x001b9cc0, 41188, 0x00016af8, 128); // 0x06016B78 ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06016B78, 0x001b9cc0, 41188, 0x00016b78, 256); // 0x06016C78 ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06016C78, 0x001b9cc0, 41188, 0x00016c78, 224); // 0x06016D58 - 0x06016DA0 const Gfx treasure_chest_seg6_dl_06016D58[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, treasure_chest_seg6_texture_06013FA8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&treasure_chest_seg6_lights_06013F90.l, 1), gsSPLight(&treasure_chest_seg6_lights_06013F90.a, 2), gsSPVertex(treasure_chest_seg6_vertex_060167A8, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x06016DA0 - 0x06016E18 const Gfx treasure_chest_seg6_dl_06016DA0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, treasure_chest_seg6_texture_06014FA8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(treasure_chest_seg6_vertex_060167E8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 3, 7, 6, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles( 0, 12, 1, 0x0, 13, 14, 15, 0x0), gsSPVertex(treasure_chest_seg6_vertex_060168E8, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPEndDisplayList(), }; // 0x06016E18 - 0x06016EE0 const Gfx treasure_chest_seg6_dl_06016E18[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, treasure_chest_seg6_texture_060147A8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(treasure_chest_seg6_vertex_06016918, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(treasure_chest_seg6_vertex_06016A08, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(treasure_chest_seg6_vertex_06016AF8, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x06016EE0 - 0x06016F90 const Gfx treasure_chest_seg6_dl_06016EE0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, treasure_chest_seg6_texture_060157A8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPVertex(treasure_chest_seg6_vertex_06016B78, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(treasure_chest_seg6_vertex_06016C78, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 1, 11, 2, 0x0), gsSP2Triangles( 1, 12, 11, 0x0, 0, 13, 1, 0x0), gsSPEndDisplayList(), }; // 0x06016F90 - 0x06017030 const Gfx treasure_chest_seg6_dl_06016F90[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(treasure_chest_seg6_dl_06016D58), gsSPDisplayList(treasure_chest_seg6_dl_06016DA0), gsSPDisplayList(treasure_chest_seg6_dl_06016E18), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(treasure_chest_seg6_dl_06016EE0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), }; // 0x06017030 ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06017030, 0x001b9cc0, 41188, 0x00017030, 224); // 0x06017110 ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06017110, 0x001b9cc0, 41188, 0x00017110, 240); // 0x06017200 ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06017200, 0x001b9cc0, 41188, 0x00017200, 240); // 0x060172F0 ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_060172F0, 0x001b9cc0, 41188, 0x000172f0, 64); // 0x06017330 ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06017330, 0x001b9cc0, 41188, 0x00017330, 240); // 0x06017420 ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06017420, 0x001b9cc0, 41188, 0x00017420, 112); // 0x06017490 ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06017490, 0x001b9cc0, 41188, 0x00017490, 256); // 0x06017590 ROM_ASSET_LOAD_VTX(treasure_chest_seg6_vertex_06017590, 0x001b9cc0, 41188, 0x00017590, 240); // 0x06017680 - 0x06017790 const Gfx treasure_chest_seg6_dl_06017680[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, treasure_chest_seg6_texture_060147A8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&treasure_chest_seg6_lights_06013F90.l, 1), gsSPLight(&treasure_chest_seg6_lights_06013F90.a, 2), gsSPVertex(treasure_chest_seg6_vertex_06017030, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 0, 3, 4, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSPVertex(treasure_chest_seg6_vertex_06017110, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(14, 11, 13, 0x0), gsSPVertex(treasure_chest_seg6_vertex_06017200, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(treasure_chest_seg6_vertex_060172F0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x06017790 - 0x06017810 const Gfx treasure_chest_seg6_dl_06017790[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, treasure_chest_seg6_texture_06014FA8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(treasure_chest_seg6_vertex_06017330, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(treasure_chest_seg6_vertex_06017420, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 0, 2, 6, 0x0), gsSPEndDisplayList(), }; // 0x06017810 - 0x060178C0 const Gfx treasure_chest_seg6_dl_06017810[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, treasure_chest_seg6_texture_060157A8), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPVertex(treasure_chest_seg6_vertex_06017490, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 3, 5, 0x0), gsSP2Triangles( 7, 8, 3, 0x0, 9, 10, 11, 0x0), gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(treasure_chest_seg6_vertex_06017590, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 5, 0x0, 10, 11, 12, 0x0), gsSP2Triangles(13, 10, 12, 0x0, 13, 14, 10, 0x0), gsSPEndDisplayList(), }; // 0x060178C0 - 0x06017958 const Gfx treasure_chest_seg6_dl_060178C0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(treasure_chest_seg6_dl_06017680), gsSPDisplayList(treasure_chest_seg6_dl_06017790), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(treasure_chest_seg6_dl_06017810), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };