#include "pc/rom_assets.h" // 0x0500DE04 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500DE04, 0x001521d0, 57608, 0x0000de04, 2984); // 0x0500E9AC ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500E9AC, 0x001521d0, 57608, 0x0000e9ac, 288); // 0x0500EACC static const struct Animation ukiki_seg5_anim_0500EACC = { 0, 0, 0, 0, 0x26, ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500E9AC), ukiki_seg5_animvalue_0500DE04, ukiki_seg5_animindex_0500E9AC, 0, ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500DE04), ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500E9AC), };