#include "pc/rom_assets.h" // 0x0500F548 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500F548, 0x001521d0, 57608, 0x0000f548, 1564); // 0x0500FB64 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500FB64, 0x001521d0, 57608, 0x0000fb64, 288); // 0x0500FC84 static const struct Animation ukiki_seg5_anim_0500FC84 = { 1, 0, 0, 0, 0x12, ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500FB64), ukiki_seg5_animvalue_0500F548, ukiki_seg5_animindex_0500FB64, 0, ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500F548), ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500FB64), };